124 lines
2.5 KiB
C++
124 lines
2.5 KiB
C++
#ifndef POLYGON_2D_EDITOR_PLUGIN_H
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#define POLYGON_2D_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/button_group.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CanvasItemEditor;
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class Polygon2DEditor : public HBoxContainer {
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OBJ_TYPE(Polygon2DEditor, HBoxContainer );
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UndoRedo *undo_redo;
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enum Mode {
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MODE_CREATE,
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MODE_EDIT,
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MODE_EDIT_UV,
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UVEDIT_POLYGON_TO_UV,
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UVEDIT_UV_TO_POLYGON,
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UVEDIT_UV_CLEAR
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};
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enum UVMode {
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UV_MODE_EDIT_POINT,
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UV_MODE_MOVE,
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UV_MODE_ROTATE,
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UV_MODE_SCALE,
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UV_MODE_MAX
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};
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Mode mode;
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UVMode uv_mode;
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AcceptDialog *uv_edit;
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ToolButton *uv_button[4];
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Control *uv_edit_draw;
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HSlider *uv_zoom;
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SpinBox *uv_zoom_value;
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HScrollBar *uv_hscroll;
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VScrollBar *uv_vscroll;
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MenuButton *uv_menu;
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TextureFrame *uv_icon_zoom;
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Vector2 uv_draw_ofs;
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float uv_draw_zoom;
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DVector<Vector2> uv_prev;
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int uv_drag_index;
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bool uv_drag;
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UVMode uv_move_current;
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Vector2 uv_drag_from;
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bool updating_uv_scroll;
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AcceptDialog *error;
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ToolButton *button_create;
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ToolButton *button_edit;
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ToolButton *button_uv;
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CanvasItemEditor *canvas_item_editor;
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EditorNode *editor;
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Panel *panel;
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Polygon2D *node;
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MenuButton *options;
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int edited_point;
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Vector2 edited_point_pos;
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Vector<Vector2> pre_move_edit;
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Vector<Vector2> wip;
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bool wip_active;
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void _uv_scroll_changed(float);
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void _uv_input(const InputEvent& p_input);
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void _uv_draw();
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void _uv_mode(int p_mode);
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void _wip_close();
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void _canvas_draw();
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void _menu_option(int p_option);
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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Vector2 snap_point(const Vector2& p_point) const;
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bool forward_input_event(const InputEvent& p_event);
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void edit(Node *p_collision_polygon);
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Polygon2DEditor(EditorNode *p_editor);
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};
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class Polygon2DEditorPlugin : public EditorPlugin {
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OBJ_TYPE( Polygon2DEditorPlugin, EditorPlugin );
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Polygon2DEditor *collision_polygon_editor;
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EditorNode *editor;
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public:
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virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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virtual String get_name() const { return "Polygon2D"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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Polygon2DEditorPlugin(EditorNode *p_node);
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~Polygon2DEditorPlugin();
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};
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#endif // POLYGON_2D_EDITOR_PLUGIN_H
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