d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
325 lines
12 KiB
C++
325 lines
12 KiB
C++
/**************************************************************************/
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/* xr_interface_extension.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "xr_interface_extension.h"
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#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
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#include "servers/rendering/rendering_server_globals.h"
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void XRInterfaceExtension::_bind_methods() {
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GDVIRTUAL_BIND(_get_name);
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GDVIRTUAL_BIND(_get_capabilities);
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GDVIRTUAL_BIND(_is_initialized);
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GDVIRTUAL_BIND(_initialize);
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GDVIRTUAL_BIND(_uninitialize);
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GDVIRTUAL_BIND(_supports_play_area_mode, "mode");
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GDVIRTUAL_BIND(_get_play_area_mode);
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GDVIRTUAL_BIND(_set_play_area_mode, "mode");
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GDVIRTUAL_BIND(_get_play_area);
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GDVIRTUAL_BIND(_get_render_target_size);
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GDVIRTUAL_BIND(_get_view_count);
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GDVIRTUAL_BIND(_get_camera_transform);
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GDVIRTUAL_BIND(_get_transform_for_view, "view", "cam_transform");
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GDVIRTUAL_BIND(_get_projection_for_view, "view", "aspect", "z_near", "z_far");
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GDVIRTUAL_BIND(_get_vrs_texture);
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GDVIRTUAL_BIND(_process);
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GDVIRTUAL_BIND(_pre_render);
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GDVIRTUAL_BIND(_pre_draw_viewport, "render_target");
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GDVIRTUAL_BIND(_post_draw_viewport, "render_target", "screen_rect");
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GDVIRTUAL_BIND(_end_frame);
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/** input and output **/
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GDVIRTUAL_BIND(_get_suggested_tracker_names);
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GDVIRTUAL_BIND(_get_suggested_pose_names, "tracker_name");
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GDVIRTUAL_BIND(_get_tracking_status);
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GDVIRTUAL_BIND(_trigger_haptic_pulse, "action_name", "tracker_name", "frequency", "amplitude", "duration_sec", "delay_sec");
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// we don't have any properties specific to VR yet....
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// but we do have properties specific to AR....
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GDVIRTUAL_BIND(_get_anchor_detection_is_enabled);
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GDVIRTUAL_BIND(_set_anchor_detection_is_enabled, "enabled");
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GDVIRTUAL_BIND(_get_camera_feed_id);
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// override output methods
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GDVIRTUAL_BIND(_get_color_texture);
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GDVIRTUAL_BIND(_get_depth_texture);
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GDVIRTUAL_BIND(_get_velocity_texture);
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ClassDB::bind_method(D_METHOD("get_color_texture"), &XRInterfaceExtension::get_color_texture);
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ClassDB::bind_method(D_METHOD("get_depth_texture"), &XRInterfaceExtension::get_depth_texture);
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ClassDB::bind_method(D_METHOD("get_velocity_texture"), &XRInterfaceExtension::get_velocity_texture);
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// helper methods
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ClassDB::bind_method(D_METHOD("add_blit", "render_target", "src_rect", "dst_rect", "use_layer", "layer", "apply_lens_distortion", "eye_center", "k1", "k2", "upscale", "aspect_ratio"), &XRInterfaceExtension::add_blit);
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ClassDB::bind_method(D_METHOD("get_render_target_texture", "render_target"), &XRInterfaceExtension::get_render_target_texture);
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// ClassDB::bind_method(D_METHOD("get_render_target_depth", "render_target"), &XRInterfaceExtension::get_render_target_depth);
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}
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StringName XRInterfaceExtension::get_name() const {
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StringName name;
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if (GDVIRTUAL_CALL(_get_name, name)) {
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return name;
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}
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return "Unknown";
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}
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uint32_t XRInterfaceExtension::get_capabilities() const {
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uint32_t capabilities = 0;
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GDVIRTUAL_CALL(_get_capabilities, capabilities);
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return capabilities;
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}
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bool XRInterfaceExtension::is_initialized() const {
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bool initialized = false;
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GDVIRTUAL_CALL(_is_initialized, initialized);
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return initialized;
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}
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bool XRInterfaceExtension::initialize() {
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bool initialized = false;
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GDVIRTUAL_CALL(_initialize, initialized);
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return initialized;
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}
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void XRInterfaceExtension::uninitialize() {
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GDVIRTUAL_CALL(_uninitialize);
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}
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PackedStringArray XRInterfaceExtension::get_suggested_tracker_names() const {
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PackedStringArray arr;
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GDVIRTUAL_CALL(_get_suggested_tracker_names, arr);
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return arr;
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}
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PackedStringArray XRInterfaceExtension::get_suggested_pose_names(const StringName &p_tracker_name) const {
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PackedStringArray arr;
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GDVIRTUAL_CALL(_get_suggested_pose_names, p_tracker_name, arr);
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return arr;
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}
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XRInterface::TrackingStatus XRInterfaceExtension::get_tracking_status() const {
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uint32_t status = XR_UNKNOWN_TRACKING;
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GDVIRTUAL_CALL(_get_tracking_status, status);
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return TrackingStatus(status);
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}
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void XRInterfaceExtension::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
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GDVIRTUAL_CALL(_trigger_haptic_pulse, p_action_name, p_tracker_name, p_frequency, p_amplitude, p_duration_sec, p_delay_sec);
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}
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bool XRInterfaceExtension::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
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bool is_supported = false;
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GDVIRTUAL_CALL(_supports_play_area_mode, p_mode, is_supported);
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return is_supported;
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}
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XRInterface::PlayAreaMode XRInterfaceExtension::get_play_area_mode() const {
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uint32_t mode = XR_PLAY_AREA_UNKNOWN;
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GDVIRTUAL_CALL(_get_play_area_mode, mode);
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return XRInterface::PlayAreaMode(mode);
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}
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bool XRInterfaceExtension::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
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bool success = false;
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GDVIRTUAL_CALL(_set_play_area_mode, p_mode, success);
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return success;
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}
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PackedVector3Array XRInterfaceExtension::get_play_area() const {
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PackedVector3Array arr;
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GDVIRTUAL_CALL(_get_play_area, arr);
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return arr;
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}
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/** these will only be implemented on AR interfaces, so we want dummies for VR **/
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bool XRInterfaceExtension::get_anchor_detection_is_enabled() const {
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bool enabled = false;
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GDVIRTUAL_CALL(_get_anchor_detection_is_enabled, enabled);
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return enabled;
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}
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void XRInterfaceExtension::set_anchor_detection_is_enabled(bool p_enable) {
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// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
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GDVIRTUAL_CALL(_set_anchor_detection_is_enabled, p_enable);
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}
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int XRInterfaceExtension::get_camera_feed_id() {
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int feed_id = 0;
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GDVIRTUAL_CALL(_get_camera_feed_id, feed_id);
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return feed_id;
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}
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Size2 XRInterfaceExtension::get_render_target_size() {
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Size2 size;
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GDVIRTUAL_CALL(_get_render_target_size, size);
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return size;
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}
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uint32_t XRInterfaceExtension::get_view_count() {
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uint32_t view_count = 1;
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GDVIRTUAL_CALL(_get_view_count, view_count);
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return view_count;
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}
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Transform3D XRInterfaceExtension::get_camera_transform() {
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Transform3D transform;
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GDVIRTUAL_CALL(_get_camera_transform, transform);
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return transform;
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}
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Transform3D XRInterfaceExtension::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
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Transform3D transform;
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GDVIRTUAL_CALL(_get_transform_for_view, p_view, p_cam_transform, transform);
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return transform;
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}
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Projection XRInterfaceExtension::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
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Projection cm;
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PackedFloat64Array arr;
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if (GDVIRTUAL_CALL(_get_projection_for_view, p_view, p_aspect, p_z_near, p_z_far, arr)) {
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ERR_FAIL_COND_V_MSG(arr.size() != 16, Projection(), "Projection matrix must contain 16 floats");
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real_t *m = (real_t *)cm.columns;
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for (int i = 0; i < 16; i++) {
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m[i] = arr[i];
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}
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return cm;
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}
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return Projection();
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}
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RID XRInterfaceExtension::get_vrs_texture() {
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RID vrs_texture;
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if (GDVIRTUAL_CALL(_get_vrs_texture, vrs_texture)) {
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return vrs_texture;
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} else {
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return XRInterface::get_vrs_texture();
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}
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}
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RID XRInterfaceExtension::get_color_texture() {
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RID texture;
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GDVIRTUAL_CALL(_get_color_texture, texture);
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return texture;
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}
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RID XRInterfaceExtension::get_depth_texture() {
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RID texture;
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GDVIRTUAL_CALL(_get_depth_texture, texture);
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return texture;
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}
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RID XRInterfaceExtension::get_velocity_texture() {
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RID texture;
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GDVIRTUAL_CALL(_get_velocity_texture, texture);
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return texture;
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}
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void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) {
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BlitToScreen blit;
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ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _post_draw_viewport!");
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blit.render_target = p_render_target;
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blit.src_rect = p_src_rect;
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blit.dst_rect = p_dst_rect;
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blit.multi_view.use_layer = p_use_layer;
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blit.multi_view.layer = p_layer;
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blit.lens_distortion.apply = p_apply_lens_distortion;
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blit.lens_distortion.eye_center = p_eye_center;
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blit.lens_distortion.k1 = p_k1;
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blit.lens_distortion.k2 = p_k2;
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blit.lens_distortion.upscale = p_upscale;
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blit.lens_distortion.aspect_ratio = p_aspect_ratio;
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blits.push_back(blit);
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}
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void XRInterfaceExtension::process() {
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GDVIRTUAL_CALL(_process);
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}
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void XRInterfaceExtension::pre_render() {
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GDVIRTUAL_CALL(_pre_render);
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}
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bool XRInterfaceExtension::pre_draw_viewport(RID p_render_target) {
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bool do_render = true;
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GDVIRTUAL_CALL(_pre_draw_viewport, p_render_target, do_render);
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return do_render; // If not implemented we're returning true.
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}
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Vector<BlitToScreen> XRInterfaceExtension::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
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// This is just so our XR plugin can add blits...
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blits.clear();
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can_add_blits = true;
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if (GDVIRTUAL_CALL(_post_draw_viewport, p_render_target, p_screen_rect)) {
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return blits;
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}
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can_add_blits = false;
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return blits;
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}
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void XRInterfaceExtension::end_frame() {
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GDVIRTUAL_CALL(_end_frame);
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}
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RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) {
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// In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine.
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// So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too.
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RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
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ERR_FAIL_NULL_V_MSG(texture_storage, RID(), "Texture storage not setup");
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return texture_storage->render_target_get_rd_texture(p_render_target);
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}
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/*
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RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) {
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// TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only
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// but we don't have access to our render buffers from here....
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}
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*/
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