godot/platform/server
Mateo Kuruk Miccino f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
..
SCsub Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
detect.py Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
godot_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_server.cpp Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
os_server.h Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00