godot/modules/csg/doc_classes/CSGPolygon.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth">
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode">
</member>
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
</member>
<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
</member>
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation">
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
</member>
<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
</member>
<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
</member>
</members>
<constants>
<constant name="MODE_DEPTH" value="0" enum="Mode">
</constant>
<constant name="MODE_SPIN" value="1" enum="Mode">
</constant>
<constant name="MODE_PATH" value="2" enum="Mode">
</constant>
<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
</constant>
<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
</constant>
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
</constant>
</constants>
</class>