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joints
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Single Compilation Unit build.
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2023-06-06 15:36:51 +01:00 |
gjk_epa.cpp
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Analytic collision normals
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2023-01-18 18:24:57 -08:00 |
gjk_epa.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_area_3d.cpp
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Merge pull request #83003 from AThousandShips/null_check_extra
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2023-10-09 15:37:14 +02:00 |
godot_area_3d.h
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
godot_area_pair_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_area_pair_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_body_3d.cpp
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
godot_body_3d.h
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Resolved issues with script PhysicsDirectBodyState3d contacts
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2023-04-12 11:40:34 -07:00 |
godot_body_direct_state_3d.cpp
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Resolved issues with script PhysicsDirectBodyState3d contacts
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2023-04-12 11:40:34 -07:00 |
godot_body_direct_state_3d.h
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Resolved issues with script PhysicsDirectBodyState3d contacts
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2023-04-12 11:40:34 -07:00 |
godot_body_pair_3d.cpp
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_body_pair_3d.h
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Analytic collision normals
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2023-01-18 18:24:57 -08:00 |
godot_broad_phase_3d_bvh.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
godot_broad_phase_3d_bvh.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_broad_phase_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_broad_phase_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_collision_object_3d.cpp
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
godot_collision_object_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_collision_solver_3d_sat.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
godot_collision_solver_3d_sat.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_collision_solver_3d.cpp
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_collision_solver_3d.h
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Analytic collision normals
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2023-01-18 18:24:57 -08:00 |
godot_constraint_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_joint_3d.h
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Single Compilation Unit build.
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2023-06-06 15:36:51 +01:00 |
godot_physics_server_3d.cpp
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
godot_physics_server_3d.h
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Analytic collision normals
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2023-01-18 18:24:57 -08:00 |
godot_shape_3d.cpp
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_shape_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_soft_body_3d.cpp
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
godot_soft_body_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_space_3d.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
godot_space_3d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_step_3d.cpp
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Move some worker_thread_pool.h includes out of header files
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2023-02-13 14:02:01 -05:00 |
godot_step_3d.h
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Move some worker_thread_pool.h includes out of header files
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2023-02-13 14:02:01 -05:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |