169 lines
4.9 KiB
C++
169 lines
4.9 KiB
C++
#ifndef GIM_CONTACT_H_INCLUDED
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#define GIM_CONTACT_H_INCLUDED
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/*! \file gim_contact.h
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\author Francisco Leon Najera
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*/
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/*
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-----------------------------------------------------------------------------
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of EITHER:
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(1) The GNU Lesser General Public License as published by the Free
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Software Foundation; either version 2.1 of the License, or (at
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your option) any later version. The text of the GNU Lesser
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General Public License is included with this library in the
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file GIMPACT-LICENSE-LGPL.TXT.
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(2) The BSD-style license that is included with this library in
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the file GIMPACT-LICENSE-BSD.TXT.
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(3) The zlib/libpng license that is included with this library in
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the file GIMPACT-LICENSE-ZLIB.TXT.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
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GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
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-----------------------------------------------------------------------------
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*/
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#include "gim_geometry.h"
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#include "gim_radixsort.h"
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#include "gim_array.h"
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/**
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Configuration var for applying interpolation of contact normals
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*/
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#ifndef NORMAL_CONTACT_AVERAGE
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#define NORMAL_CONTACT_AVERAGE 1
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#endif
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#ifndef CONTACT_DIFF_EPSILON
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#define CONTACT_DIFF_EPSILON 0.00001f
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#endif
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#ifndef BT_CONTACT_H_STRUCTS_INCLUDED
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/// Structure for collision results
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///Functions for managing and sorting contacts resulting from a collision query.
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///Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST
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///After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY
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///Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts
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class GIM_CONTACT
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{
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public:
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btVector3 m_point;
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btVector3 m_normal;
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GREAL m_depth; //Positive value indicates interpenetration
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GREAL m_distance; //Padding not for use
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GUINT m_feature1; //Face number
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GUINT m_feature2; //Face number
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public:
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GIM_CONTACT()
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{
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}
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GIM_CONTACT(const GIM_CONTACT &contact) : m_point(contact.m_point),
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m_normal(contact.m_normal),
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m_depth(contact.m_depth),
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m_feature1(contact.m_feature1),
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m_feature2(contact.m_feature2)
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{
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m_point = contact.m_point;
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m_normal = contact.m_normal;
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m_depth = contact.m_depth;
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m_feature1 = contact.m_feature1;
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m_feature2 = contact.m_feature2;
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}
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GIM_CONTACT(const btVector3 &point, const btVector3 &normal,
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GREAL depth, GUINT feature1, GUINT feature2) : m_point(point),
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m_normal(normal),
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m_depth(depth),
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m_feature1(feature1),
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m_feature2(feature2)
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{
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}
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//! Calcs key for coord classification
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SIMD_FORCE_INLINE GUINT calc_key_contact() const
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{
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GINT _coords[] = {
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(GINT)(m_point[0] * 1000.0f + 1.0f),
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(GINT)(m_point[1] * 1333.0f),
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(GINT)(m_point[2] * 2133.0f + 3.0f)};
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GUINT _hash = 0;
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GUINT *_uitmp = (GUINT *)(&_coords[0]);
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_hash = *_uitmp;
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_uitmp++;
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_hash += (*_uitmp) << 4;
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_uitmp++;
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_hash += (*_uitmp) << 8;
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return _hash;
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}
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SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, GUINT normal_count)
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{
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btVector3 vec_sum(m_normal);
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for (GUINT i = 0; i < normal_count; i++)
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{
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vec_sum += normals[i];
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}
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GREAL vec_sum_len = vec_sum.length2();
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if (vec_sum_len < CONTACT_DIFF_EPSILON) return;
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GIM_INV_SQRT(vec_sum_len, vec_sum_len); // 1/sqrt(vec_sum_len)
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m_normal = vec_sum * vec_sum_len;
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}
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};
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#endif
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class gim_contact_array : public gim_array<GIM_CONTACT>
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{
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public:
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gim_contact_array() : gim_array<GIM_CONTACT>(64)
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{
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}
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SIMD_FORCE_INLINE void push_contact(const btVector3 &point, const btVector3 &normal,
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GREAL depth, GUINT feature1, GUINT feature2)
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{
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push_back_mem();
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GIM_CONTACT &newele = back();
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newele.m_point = point;
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newele.m_normal = normal;
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newele.m_depth = depth;
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newele.m_feature1 = feature1;
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newele.m_feature2 = feature2;
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}
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SIMD_FORCE_INLINE void push_triangle_contacts(
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const GIM_TRIANGLE_CONTACT_DATA &tricontact,
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GUINT feature1, GUINT feature2)
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{
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for (GUINT i = 0; i < tricontact.m_point_count; i++)
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{
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push_back_mem();
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GIM_CONTACT &newele = back();
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newele.m_point = tricontact.m_points[i];
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newele.m_normal = tricontact.m_separating_normal;
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newele.m_depth = tricontact.m_penetration_depth;
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newele.m_feature1 = feature1;
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newele.m_feature2 = feature2;
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}
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}
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void merge_contacts(const gim_contact_array &contacts, bool normal_contact_average = true);
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void merge_contacts_unique(const gim_contact_array &contacts);
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};
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#endif // GIM_CONTACT_H_INCLUDED
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