godot/modules/openxr/doc_classes/OpenXRInterface.xml
2023-12-05 10:01:00 +11:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRInterface" inherits="XRInterface" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Our OpenXR interface.
</brief_description>
<description>
The OpenXR interface allows Godot to interact with OpenXR runtimes and make it possible to create XR experiences and games.
Due to the needs of OpenXR this interface works slightly different than other plugin based XR interfaces. It needs to be initialized when Godot starts. You need to enable OpenXR, settings for this can be found in your games project settings under the XR heading. You do need to mark a viewport for use with XR in order for Godot to know which render result should be output to the headset.
</description>
<tutorials>
<link title="Setting up XR">$DOCS_URL/tutorials/xr/setting_up_xr.html</link>
</tutorials>
<methods>
<method name="get_action_sets" qualifiers="const">
<return type="Array" />
<description>
Returns a list of action sets registered with Godot (loaded from the action map at runtime).
</description>
</method>
<method name="get_available_display_refresh_rates" qualifiers="const">
<return type="Array" />
<description>
Returns display refresh rates supported by the current HMD. Only returned if this feature is supported by the OpenXR runtime and after the interface has been initialized.
</description>
</method>
<method name="get_hand_joint_angular_velocity" qualifiers="const">
<return type="Vector3" />
<param index="0" name="hand" type="int" enum="OpenXRInterface.Hand" />
<param index="1" name="joint" type="int" enum="OpenXRInterface.HandJoints" />
<description>
If handtracking is enabled, returns the angular velocity of a joint ([param joint]) of a hand ([param hand]) as provided by OpenXR. This is relative to [XROrigin3D]!
</description>
</method>
<method name="get_hand_joint_flags" qualifiers="const">
<return type="int" enum="OpenXRInterface.HandJointFlags" is_bitfield="true" />
<param index="0" name="hand" type="int" enum="OpenXRInterface.Hand" />
<param index="1" name="joint" type="int" enum="OpenXRInterface.HandJoints" />
<description>
If handtracking is enabled, returns flags that inform us of the validity of the tracking data.
</description>
</method>
<method name="get_hand_joint_linear_velocity" qualifiers="const">
<return type="Vector3" />
<param index="0" name="hand" type="int" enum="OpenXRInterface.Hand" />
<param index="1" name="joint" type="int" enum="OpenXRInterface.HandJoints" />
<description>
If handtracking is enabled, returns the linear velocity of a joint ([param joint]) of a hand ([param hand]) as provided by OpenXR. This is relative to [XROrigin3D] without worldscale applied!
</description>
</method>
<method name="get_hand_joint_position" qualifiers="const">
<return type="Vector3" />
<param index="0" name="hand" type="int" enum="OpenXRInterface.Hand" />
<param index="1" name="joint" type="int" enum="OpenXRInterface.HandJoints" />
<description>
If handtracking is enabled, returns the position of a joint ([param joint]) of a hand ([param hand]) as provided by OpenXR. This is relative to [XROrigin3D] without worldscale applied!
</description>
</method>
<method name="get_hand_joint_radius" qualifiers="const">
<return type="float" />
<param index="0" name="hand" type="int" enum="OpenXRInterface.Hand" />
<param index="1" name="joint" type="int" enum="OpenXRInterface.HandJoints" />
<description>
If handtracking is enabled, returns the radius of a joint ([param joint]) of a hand ([param hand]) as provided by OpenXR. This is without worldscale applied!
</description>
</method>
<method name="get_hand_joint_rotation" qualifiers="const">
<return type="Quaternion" />
<param index="0" name="hand" type="int" enum="OpenXRInterface.Hand" />
<param index="1" name="joint" type="int" enum="OpenXRInterface.HandJoints" />
<description>
If handtracking is enabled, returns the rotation of a joint ([param joint]) of a hand ([param hand]) as provided by OpenXR.
</description>
</method>
<method name="get_motion_range" qualifiers="const">
<return type="int" enum="OpenXRInterface.HandMotionRange" />
<param index="0" name="hand" type="int" enum="OpenXRInterface.Hand" />
<description>
If handtracking is enabled and motion range is supported, gets the currently configured motion range for [param hand].
</description>
</method>
<method name="is_action_set_active" qualifiers="const">
<return type="bool" />
<param index="0" name="name" type="String" />
<description>
Returns [code]true[/code] if the given action set is active.
</description>
</method>
<method name="is_eye_gaze_interaction_supported">
<return type="bool" />
<description>
Returns the capabilities of the eye gaze interaction extension.
[b]Note:[/b] This only returns a valid value after OpenXR has been initialized.
</description>
</method>
<method name="is_foveation_supported" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if OpenXR's foveation extension is supported, the interface must be initialized before this returns a valid value.
[b]Note:[/b] This feature is only available on the compatibility renderer and currently only available on some stand alone headsets. For Vulkan set [member Viewport.vrs_mode] to [code]VRS_XR[/code] on desktop.
</description>
</method>
<method name="is_hand_tracking_supported">
<return type="bool" />
<description>
Returns [code]true[/code] if OpenXR's hand tracking is supported and enabled.
[b]Note:[/b] This only returns a valid value after OpenXR has been initialized.
</description>
</method>
<method name="set_action_set_active">
<return type="void" />
<param index="0" name="name" type="String" />
<param index="1" name="active" type="bool" />
<description>
Sets the given action set as active or inactive.
</description>
</method>
<method name="set_motion_range">
<return type="void" />
<param index="0" name="hand" type="int" enum="OpenXRInterface.Hand" />
<param index="1" name="motion_range" type="int" enum="OpenXRInterface.HandMotionRange" />
<description>
If handtracking is enabled and motion range is supported, sets the currently configured motion range for [param hand] to [param motion_range].
</description>
</method>
</methods>
<members>
<member name="display_refresh_rate" type="float" setter="set_display_refresh_rate" getter="get_display_refresh_rate" default="0.0">
The display refresh rate for the current HMD. Only functional if this feature is supported by the OpenXR runtime and after the interface has been initialized.
</member>
<member name="foveation_dynamic" type="bool" setter="set_foveation_dynamic" getter="get_foveation_dynamic" default="false">
Enable dynamic foveation adjustment, the interface must be initialized before this is accessible. If enabled foveation will automatically adjusted between low and [member foveation_level].
[b]Note:[/b] Only works on compatibility renderer.
</member>
<member name="foveation_level" type="int" setter="set_foveation_level" getter="get_foveation_level" default="0">
Set foveation level from 0 (off) to 3 (high), the interface must be initialized before this is accessible.
[b]Note:[/b] Only works on compatibility renderer.
</member>
<member name="render_target_size_multiplier" type="float" setter="set_render_target_size_multiplier" getter="get_render_target_size_multiplier" default="1.0">
The render size multiplier for the current HMD. Must be set before the interface has been initialized.
</member>
</members>
<signals>
<signal name="pose_recentered">
<description>
Informs the user queued a recenter of the player position.
</description>
</signal>
<signal name="session_begun">
<description>
Informs our OpenXR session has been started.
</description>
</signal>
<signal name="session_focussed">
<description>
Informs our OpenXR session now has focus.
</description>
</signal>
<signal name="session_stopping">
<description>
Informs our OpenXR session is stopping.
</description>
</signal>
<signal name="session_visible">
<description>
Informs our OpenXR session is now visible (output is being sent to the HMD).
</description>
</signal>
</signals>
<constants>
<constant name="HAND_LEFT" value="0" enum="Hand">
Left hand.
</constant>
<constant name="HAND_RIGHT" value="1" enum="Hand">
Right hand.
</constant>
<constant name="HAND_MAX" value="2" enum="Hand">
Maximum value for the hand enum.
</constant>
<constant name="HAND_MOTION_RANGE_UNOBSTRUCTED" value="0" enum="HandMotionRange">
</constant>
<constant name="HAND_MOTION_RANGE_CONFORM_TO_CONTROLLER" value="1" enum="HandMotionRange">
</constant>
<constant name="HAND_MOTION_RANGE_MAX" value="2" enum="HandMotionRange">
</constant>
<constant name="HAND_JOINT_PALM" value="0" enum="HandJoints">
Palm joint.
</constant>
<constant name="HAND_JOINT_WRIST" value="1" enum="HandJoints">
Wrist joint.
</constant>
<constant name="HAND_JOINT_THUMB_METACARPAL" value="2" enum="HandJoints">
Thumb metacarpal joint.
</constant>
<constant name="HAND_JOINT_THUMB_PROXIMAL" value="3" enum="HandJoints">
Thumb proximal joint.
</constant>
<constant name="HAND_JOINT_THUMB_DISTAL" value="4" enum="HandJoints">
Thumb distal joint.
</constant>
<constant name="HAND_JOINT_THUMB_TIP" value="5" enum="HandJoints">
Thumb tip joint.
</constant>
<constant name="HAND_JOINT_INDEX_METACARPAL" value="6" enum="HandJoints">
Index metacarpal joint.
</constant>
<constant name="HAND_JOINT_INDEX_PROXIMAL" value="7" enum="HandJoints">
Index proximal joint.
</constant>
<constant name="HAND_JOINT_INDEX_INTERMEDIATE" value="8" enum="HandJoints">
Index intermediate joint.
</constant>
<constant name="HAND_JOINT_INDEX_DISTAL" value="9" enum="HandJoints">
Index distal joint.
</constant>
<constant name="HAND_JOINT_INDEX_TIP" value="10" enum="HandJoints">
Index tip joint.
</constant>
<constant name="HAND_JOINT_MIDDLE_METACARPAL" value="11" enum="HandJoints">
Middle metacarpal joint.
</constant>
<constant name="HAND_JOINT_MIDDLE_PROXIMAL" value="12" enum="HandJoints">
Middle proximal joint.
</constant>
<constant name="HAND_JOINT_MIDDLE_INTERMEDIATE" value="13" enum="HandJoints">
Middle intermediate joint.
</constant>
<constant name="HAND_JOINT_MIDDLE_DISTAL" value="14" enum="HandJoints">
Middle distal joint.
</constant>
<constant name="HAND_JOINT_MIDDLE_TIP" value="15" enum="HandJoints">
Middle tip joint.
</constant>
<constant name="HAND_JOINT_RING_METACARPAL" value="16" enum="HandJoints">
Ring metacarpal joint.
</constant>
<constant name="HAND_JOINT_RING_PROXIMAL" value="17" enum="HandJoints">
Ring proximal joint.
</constant>
<constant name="HAND_JOINT_RING_INTERMEDIATE" value="18" enum="HandJoints">
Ring intermediate joint.
</constant>
<constant name="HAND_JOINT_RING_DISTAL" value="19" enum="HandJoints">
Ring distal joint.
</constant>
<constant name="HAND_JOINT_RING_TIP" value="20" enum="HandJoints">
Ring tip joint.
</constant>
<constant name="HAND_JOINT_LITTLE_METACARPAL" value="21" enum="HandJoints">
Little metacarpal joint.
</constant>
<constant name="HAND_JOINT_LITTLE_PROXIMAL" value="22" enum="HandJoints">
Little proximal joint.
</constant>
<constant name="HAND_JOINT_LITTLE_INTERMEDIATE" value="23" enum="HandJoints">
Little intermediate joint.
</constant>
<constant name="HAND_JOINT_LITTLE_DISTAL" value="24" enum="HandJoints">
Little distal joint.
</constant>
<constant name="HAND_JOINT_LITTLE_TIP" value="25" enum="HandJoints">
Little tip joint.
</constant>
<constant name="HAND_JOINT_MAX" value="26" enum="HandJoints">
Maximum value for the hand joint enum.
</constant>
<constant name="HAND_JOINT_NONE" value="0" enum="HandJointFlags" is_bitfield="true">
No flags are set.
</constant>
<constant name="HAND_JOINT_ORIENTATION_VALID" value="1" enum="HandJointFlags" is_bitfield="true">
If set, the orientation data is valid, otherwise, the orientation data is unreliable and should not be used.
</constant>
<constant name="HAND_JOINT_ORIENTATION_TRACKED" value="2" enum="HandJointFlags" is_bitfield="true">
If set, the orientation data comes from tracking data, otherwise, the orientation data contains predicted data.
</constant>
<constant name="HAND_JOINT_POSITION_VALID" value="4" enum="HandJointFlags" is_bitfield="true">
If set, the positional data is valid, otherwise, the positional data is unreliable and should not be used.
</constant>
<constant name="HAND_JOINT_POSITION_TRACKED" value="8" enum="HandJointFlags" is_bitfield="true">
If set, the positional data comes from tracking data, otherwise, the positional data contains predicted data.
</constant>
<constant name="HAND_JOINT_LINEAR_VELOCITY_VALID" value="16" enum="HandJointFlags" is_bitfield="true">
If set, our linear velocity data is valid, otherwise, the linear velocity data is unreliable and should not be used.
</constant>
<constant name="HAND_JOINT_ANGULAR_VELOCITY_VALID" value="32" enum="HandJointFlags" is_bitfield="true">
If set, our angular velocity data is valid, otherwise, the angular velocity data is unreliable and should not be used.
</constant>
</constants>
</class>