godot/modules/mono/utils
Ignacio Etcheverry e1f17a0b35 3.2 C#/Mono: Check assembly version when loading
Not sure if we should check revision too, but this is good enough for what we want.
This will be needed to load the correct Microsoft.Build when we switch to the nuget version.

Manual cherry-pick of af4acb5b11 (relevant parts)
2020-08-20 21:38:33 +02:00
..
macros.h 3.2 C#/Mono: Check assembly version when loading 2020-08-20 21:38:33 +02:00
mono_reg_utils.cpp [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00
mono_reg_utils.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mutex_utils.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
osx_utils.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
osx_utils.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_utils.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_utils.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_utils.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_utils.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_local.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_local.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00