godot/drivers/gles3
lawnjelly 2ffdfdfd1a Add buffer orphan / stream options
Allows users to override default API usage, in order to get best performance on different platforms.

Also changes the default legacy flags to use STREAM rather than DYNAMIC.
2021-04-14 12:08:32 +01:00
..
shaders Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
rasterizer_canvas_base_gles3.cpp Add buffer orphan / stream options 2021-04-14 12:08:32 +01:00
rasterizer_canvas_base_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles3.cpp Batching - store parent items in default batches 2021-04-12 16:55:59 +01:00
rasterizer_canvas_gles3.h Batching - store parent items in default batches 2021-04-12 16:55:59 +01:00
rasterizer_gles3.cpp Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
rasterizer_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles3.cpp Merge pull request #47160 from puchik/shadow-filter-resolution 2021-03-23 09:45:14 +01:00
rasterizer_scene_gles3.h Various light culling fixes 2021-03-08 15:10:55 +01:00
rasterizer_storage_gles3.cpp Add buffer orphan / stream options 2021-04-14 12:08:32 +01:00
rasterizer_storage_gles3.h Merge pull request #46781 from BastiaanOlij/gdn_set_interface 2021-03-26 11:27:27 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp Batching - use FINAL_MODULATE_ALIAS in shaders 2021-03-11 17:07:19 +00:00
shader_compiler_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00