godot/platform/android/java
Bastiaan Olij b3a43430aa Fixes on android:
- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
..
app Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
gradle/wrapper Update the gradle plugins 2020-10-28 23:59:33 -07:00
lib Fixes on android: 2021-03-18 10:41:54 +11:00
nativeSrcsConfigs Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
build.gradle Add logic to record the version of the Godot engine for the Android platform. 2021-02-24 04:23:46 -08:00
gradle.properties Update the gradle plugins 2020-10-28 23:59:33 -07:00
gradlew Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
gradlew.bat Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
settings.gradle Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00