227 lines
6.2 KiB
C++
227 lines
6.2 KiB
C++
/*************************************************************************/
|
|
/* quad.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "quad.h"
|
|
#include "servers/visual_server.h"
|
|
|
|
void Quad::_update() {
|
|
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
Vector3 normal;
|
|
normal[axis] = 1.0;
|
|
|
|
const int axis_order_1[3] = { 1, 2, 0 };
|
|
const int axis_order_2[3] = { 2, 0, 1 };
|
|
const int a1 = axis_order_1[axis];
|
|
const int a2 = axis_order_2[axis];
|
|
|
|
DVector<Vector3> points;
|
|
points.resize(4);
|
|
DVector<Vector3>::Write pointsw = points.write();
|
|
|
|
Vector2 s2 = size * 0.5;
|
|
Vector2 o = offset;
|
|
if (!centered)
|
|
o += s2;
|
|
|
|
pointsw[0][a1] = -s2.x + offset.x;
|
|
pointsw[0][a2] = s2.y + offset.y;
|
|
|
|
pointsw[1][a1] = s2.x + offset.x;
|
|
pointsw[1][a2] = s2.y + offset.y;
|
|
|
|
pointsw[2][a1] = s2.x + offset.x;
|
|
pointsw[2][a2] = -s2.y + offset.y;
|
|
|
|
pointsw[3][a1] = -s2.x + offset.x;
|
|
pointsw[3][a2] = -s2.y + offset.y;
|
|
|
|
aabb = AABB(pointsw[0], Vector3());
|
|
for (int i = 1; i < 4; i++)
|
|
aabb.expand_to(pointsw[i]);
|
|
|
|
pointsw = DVector<Vector3>::Write();
|
|
|
|
DVector<Vector3> normals;
|
|
normals.resize(4);
|
|
DVector<Vector3>::Write normalsw = normals.write();
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
normalsw[i] = normal;
|
|
|
|
normalsw = DVector<Vector3>::Write();
|
|
|
|
DVector<Vector2> uvs;
|
|
uvs.resize(4);
|
|
DVector<Vector2>::Write uvsw = uvs.write();
|
|
|
|
uvsw[0] = Vector2(0, 0);
|
|
uvsw[1] = Vector2(1, 0);
|
|
uvsw[2] = Vector2(1, 1);
|
|
uvsw[3] = Vector2(0, 1);
|
|
|
|
uvsw = DVector<Vector2>::Write();
|
|
|
|
DVector<int> indices;
|
|
indices.resize(6);
|
|
|
|
DVector<int>::Write indicesw = indices.write();
|
|
indicesw[0] = 0;
|
|
indicesw[1] = 1;
|
|
indicesw[2] = 2;
|
|
indicesw[3] = 2;
|
|
indicesw[4] = 3;
|
|
indicesw[5] = 0;
|
|
|
|
indicesw = DVector<int>::Write();
|
|
|
|
Array arr;
|
|
arr.resize(VS::ARRAY_MAX);
|
|
arr[VS::ARRAY_VERTEX] = points;
|
|
arr[VS::ARRAY_NORMAL] = normals;
|
|
arr[VS::ARRAY_TEX_UV] = uvs;
|
|
arr[VS::ARRAY_INDEX] = indices;
|
|
|
|
if (configured) {
|
|
VS::get_singleton()->mesh_remove_surface(mesh, 0);
|
|
} else {
|
|
configured = true;
|
|
}
|
|
VS::get_singleton()->mesh_add_surface(mesh, VS::PRIMITIVE_TRIANGLES, arr);
|
|
|
|
pending_update = false;
|
|
}
|
|
|
|
void Quad::set_axis(Vector3::Axis p_axis) {
|
|
|
|
axis = p_axis;
|
|
_update();
|
|
}
|
|
|
|
Vector3::Axis Quad::get_axis() const {
|
|
|
|
return axis;
|
|
}
|
|
|
|
void Quad::set_size(const Vector2 &p_size) {
|
|
|
|
size = p_size;
|
|
_update();
|
|
}
|
|
Vector2 Quad::get_size() const {
|
|
|
|
return size;
|
|
}
|
|
|
|
void Quad::set_offset(const Vector2 &p_offset) {
|
|
|
|
offset = p_offset;
|
|
_update();
|
|
}
|
|
Vector2 Quad::get_offset() const {
|
|
|
|
return offset;
|
|
}
|
|
|
|
void Quad::set_centered(bool p_enabled) {
|
|
|
|
centered = p_enabled;
|
|
_update();
|
|
}
|
|
bool Quad::is_centered() const {
|
|
|
|
return centered;
|
|
}
|
|
|
|
void Quad::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
|
|
if (pending_update)
|
|
_update();
|
|
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
|
|
pending_update = true;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
DVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
|
|
|
|
return DVector<Face3>();
|
|
}
|
|
|
|
AABB Quad::get_aabb() const {
|
|
|
|
return aabb;
|
|
}
|
|
|
|
void Quad::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_axis", "axis"), &Quad::set_axis);
|
|
ObjectTypeDB::bind_method(_MD("get_axis"), &Quad::get_axis);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_size", "size"), &Quad::set_size);
|
|
ObjectTypeDB::bind_method(_MD("get_size"), &Quad::get_size);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_centered", "centered"), &Quad::set_centered);
|
|
ObjectTypeDB::bind_method(_MD("is_centered"), &Quad::is_centered);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_offset", "offset"), &Quad::set_offset);
|
|
ObjectTypeDB::bind_method(_MD("get_offset"), &Quad::get_offset);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "quad/axis", PROPERTY_HINT_ENUM, "X,Y,Z"), _SCS("set_axis"), _SCS("get_axis"));
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "quad/size"), _SCS("set_size"), _SCS("get_size"));
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "quad/offset"), _SCS("set_offset"), _SCS("get_offset"));
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quad/centered"), _SCS("set_centered"), _SCS("is_centered"));
|
|
}
|
|
|
|
Quad::Quad() {
|
|
|
|
pending_update = true;
|
|
centered = true;
|
|
//offset=0;
|
|
size = Vector2(1, 1);
|
|
axis = Vector3::AXIS_Z;
|
|
mesh = VisualServer::get_singleton()->mesh_create();
|
|
set_base(mesh);
|
|
configured = false;
|
|
}
|
|
|
|
Quad::~Quad() {
|
|
VisualServer::get_singleton()->free(mesh);
|
|
}
|