97 lines
4.0 KiB
C++
97 lines
4.0 KiB
C++
/*************************************************************************/
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/* sound_room_params.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SOUND_ROOM_PARAMS_H
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#define SOUND_ROOM_PARAMS_H
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#include "scene/main/node.h"
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#include "servers/spatial_sound_server.h"
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#ifndef _3D_DISABLED
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#include "scene/3d/room_instance.h"
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class SoundRoomParams : public Node {
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OBJ_TYPE(SoundRoomParams, Node);
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public:
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enum Params {
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PARAM_SPEED_OF_SOUND_SCALE = SpatialSoundServer::ROOM_PARAM_SPEED_OF_SOUND_SCALE,
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PARAM_DOPPLER_FACTOR = SpatialSoundServer::ROOM_PARAM_DOPPLER_FACTOR,
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PARAM_PITCH_SCALE = SpatialSoundServer::ROOM_PARAM_PITCH_SCALE,
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PARAM_VOLUME_SCALE_DB = SpatialSoundServer::ROOM_PARAM_VOLUME_SCALE_DB,
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PARAM_REVERB_SEND = SpatialSoundServer::ROOM_PARAM_REVERB_SEND,
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PARAM_CHORUS_SEND = SpatialSoundServer::ROOM_PARAM_CHORUS_SEND,
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PARAM_ATTENUATION_SCALE = SpatialSoundServer::ROOM_PARAM_ATTENUATION_SCALE,
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PARAM_ATTENUATION_HF_CUTOFF = SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_CUTOFF,
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PARAM_ATTENUATION_HF_FLOOR_DB = SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_FLOOR_DB,
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PARAM_ATTENUATION_HF_RATIO_EXP = SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_RATIO_EXP,
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PARAM_ATTENUATION_REVERB_SCALE = SpatialSoundServer::ROOM_PARAM_ATTENUATION_REVERB_SCALE,
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PARAM_MAX = SpatialSoundServer::ROOM_PARAM_MAX
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};
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enum Reverb {
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REVERB_SMALL,
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REVERB_MEDIUM,
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REVERB_LARGE,
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REVERB_HALL
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};
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private:
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RID room;
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float params[PARAM_MAX];
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Reverb reverb;
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bool force_params_for_all_sources;
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void _update_sound_room();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_param(Params p_param, float p_value);
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float get_param(Params p_param) const;
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void set_reverb_mode(Reverb p_mode);
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Reverb get_reverb_mode() const;
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void set_force_params_to_all_sources(bool p_force);
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bool is_forcing_params_to_all_sources();
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SoundRoomParams();
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};
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VARIANT_ENUM_CAST(SoundRoomParams::Params);
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VARIANT_ENUM_CAST(SoundRoomParams::Reverb);
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#endif
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#endif // SOUND_ROOM_PARAMS_H
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