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No memory is actually saved when using this, so lossless modes are still recommended as they look better and load faster. |
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.. | ||
dynwrappers | ||
SCsub | ||
detect_prime_x11.cpp | ||
detect_prime_x11.h | ||
display_server_x11.cpp | ||
display_server_x11.h | ||
gl_manager_x11.cpp | ||
gl_manager_x11.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
vulkan_context_x11.cpp | ||
vulkan_context_x11.h |