godot/platform/linuxbsd/x11
Hugo Locurcio 303bf247de
Add support for VRAM-compressed custom mouse cursor images
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
..
dynwrappers [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
SCsub [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
detect_prime_x11.cpp [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
detect_prime_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_x11.cpp Add support for VRAM-compressed custom mouse cursor images 2023-04-21 18:01:47 +02:00
display_server_x11.h Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
gl_manager_x11.cpp Propogate errors when creating an OpenGL context fails in X11 2023-03-07 11:12:21 -08:00
gl_manager_x11.h Propogate errors when creating an OpenGL context fails in X11 2023-03-07 11:12:21 -08:00
key_mapping_x11.cpp [Linux/X11] Add some missing keycodes/scancodes. 2023-03-08 12:13:41 +02:00
key_mapping_x11.h Put KeyMappingX11 stuff inside its own scope 2023-01-26 03:19:36 +01:00
vulkan_context_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00