godot/servers/rendering/renderer_rd/forward_mobile
Juan Linietsky 3f12765a7e
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Use 32bit instead of 64bit 3D render buffer on mobile renderer
2021-07-15 10:16:39 -03:00
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render_forward_mobile.cpp Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 2021-07-15 10:16:39 -03:00
render_forward_mobile.h Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 2021-07-15 10:16:39 -03:00
scene_shader_forward_mobile.cpp Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
scene_shader_forward_mobile.h Unify material parameter update 2021-07-06 18:57:38 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00