godot/platform/ios
Fredia Huya-Kouadio 13e4770b97 Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
..
api Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
export Make some Image methods static 2022-10-14 14:34:15 +02:00
README.md Improve platform-specific READMEs to add useful links 2022-08-25 17:50:53 +02:00
SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
app_delegate.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
app_delegate.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
device_metrics.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
device_metrics.m Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
display_layer.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
display_layer.mm Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
display_server_ios.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
display_server_ios.mm Add double_tap attribute to InputEventScreenTouch 2022-10-22 07:30:46 -07:00
godot_app_delegate.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_app_delegate.m Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_ios.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view.mm Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
godot_view_gesture_recognizer.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view_gesture_recognizer.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view_renderer.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view_renderer.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
ios.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
ios.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
joypad_ios.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
joypad_ios.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
keyboard_input_view.h Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
keyboard_input_view.mm Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
logo.png Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
main.m Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
os_ios.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
os_ios.mm Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
platform_config.h Clean iOS platform config of long gone macro 2022-08-10 21:42:49 +02:00
tts_ios.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
tts_ios.mm Rename `range_lerp` to `remap` 2022-09-06 07:19:20 +02:00
view_controller.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
view_controller.mm Add iOS UI Options 2022-10-12 15:22:54 -04:00
vulkan_context_ios.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
vulkan_context_ios.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00

README.md

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation