godot/scene
Eoin O'Neill 650f7c6f35
StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`

(cherry picked from commit 674fb52f52)
2021-01-05 20:48:57 +01:00
..
2d Merge pull request #44690 from lawnjelly/transform_snap2 2021-01-05 17:19:44 +01:00
3d ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-29 16:01:58 +01:00
animation StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length. 2021-01-05 20:48:57 +01:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Added optional id parameter to PopupMenu::add_separator 2020-12-30 09:57:01 +01:00
main Do not start Timer upon manual switching of internal process 2020-11-26 09:38:45 +01:00
resources Merge pull request #43893 from Chaosus/vs_warnings_3.2 2021-01-05 12:38:50 +01:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00