16 lines
364 B
C++
16 lines
364 B
C++
// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>
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#pragma once
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#ifndef NV_MESH_LEASTSQUARESCONFORMALMAP_H
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#define NV_MESH_LEASTSQUARESCONFORMALMAP_H
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namespace nv
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{
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namespace HalfEdge { class Mesh; }
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bool computeLeastSquaresConformalMap(HalfEdge::Mesh * mesh);
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} // nv namespace
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#endif // NV_MESH_LEASTSQUARESCONFORMALMAP_H
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