godot/editor/import/3d
Lyuma 652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
..
collada.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
collada.h
editor_import_collada.cpp
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp
post_import_plugin_skeleton_rest_fixer.h
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
resource_importer_obj.h
resource_importer_scene.cpp Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
resource_importer_scene.h Fix Scene Importer crashing when mesh or animation save paths are invalid 2024-01-16 17:42:11 +01:00
scene_import_settings.cpp Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
scene_import_settings.h Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00