godot/platform/x11
Marcel Admiraal 89c758a4de Read and store joypad events in a separate thread on x11 platform 2022-05-05 16:15:33 +02:00
..
export
README.md
SCsub
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp Crash handler: Use `print_error` to include backtrace in logs 2022-05-05 12:13:04 +02:00
crash_handler_x11.h
detect.py Linux: Use pkg-config for alsa, libudev and GL too 2022-04-27 12:34:58 +02:00
detect_prime.cpp
detect_prime.h
godot_x11.cpp
joypad_linux.cpp Read and store joypad events in a separate thread on x11 platform 2022-05-05 16:15:33 +02:00
joypad_linux.h Read and store joypad events in a separate thread on x11 platform 2022-05-05 16:15:33 +02:00
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_x11.cpp [3.x] Improve embedded PCK loading and exporting. 2022-04-28 11:11:48 +03:00
os_x11.h [3.x] Improve embedded PCK loading and exporting. 2022-04-28 11:11:48 +03:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_x11_builders.py
power_x11.cpp
power_x11.h

README.md

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.