godot/drivers/gles3/shaders
Rémi Verschelde 6f16e3f257
Merge pull request #84416 from jsjtxietian/shadow_disabled
Add `shadows_disabled` macro in Compatibility renderer
2023-12-04 23:03:10 +01:00
..
SCsub
canvas.glsl Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
copy.glsl Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles.glsl Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
scene.glsl Merge pull request #84416 from jsjtxietian/shadow_disabled 2023-12-04 23:03:10 +01:00
skeleton.glsl
sky.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
stdlib_inc.glsl
tonemap.glsl
tonemap_inc.glsl