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canvas_layer.cpp
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Fix CanvasLayer visibility toggle can only run once per frame
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2022-12-04 14:49:19 +08:00 |
canvas_layer.h
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Added show and hide methods and updated doc API.
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2022-02-17 09:52:47 +01:00 |
http_request.cpp
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Fix typos with codespell
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2022-12-15 12:26:59 +01:00 |
http_request.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
instance_placeholder.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
instance_placeholder.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
node.cpp
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Make Node editable_instance methods available to GDScript
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2022-12-01 10:15:06 +08:00 |
node.h
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[3.x] Rename set_indexed & get_child 's params to be clearer
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2022-10-12 20:55:41 +02:00 |
resource_preloader.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
resource_preloader.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
scene_tree.cpp
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Add a project setting to make the root viewport transparent
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2022-12-18 00:38:05 +01:00 |
scene_tree.h
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Allow to change the Stop shortcut used at runtime
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2022-09-05 15:35:45 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
timer.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
timer.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
viewport.cpp
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Fix the logic used to route InputEventScreenDrag events to Control nodes.
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2022-11-30 14:16:26 -08:00 |
viewport.h
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Fix the logic used to route InputEventScreenDrag events to Control nodes.
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2022-11-30 14:16:26 -08:00 |