godot/scene
Rémi Verschelde 5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
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2d Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00
3d Improve side impulse calculation 2018-03-30 09:30:38 +11:00
animation fix bone scale/rotation in AnimationPlayers 2018-04-03 16:43:50 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter 2018-04-04 09:50:51 +02:00
main Merge pull request #17321 from LinkDoyle/issue_16350 2018-03-23 11:38:59 +01:00
resources Mesh: fix crash when creating mesh outline from QuadMesh 2018-04-01 22:06:47 +07:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00