godot/scene/SCsub

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Import('env')
env.scene_sources=[]
env.add_source_files(env.scene_sources,"*.cpp")
Export('env')
SConscript('main/SCsub');
SConscript('gui/SCsub');
SConscript('3d/SCsub');
SConscript('2d/SCsub');
SConscript('animation/SCsub');
SConscript('audio/SCsub');
SConscript('resources/SCsub');
SConscript('io/SCsub');
lib = env.Library("scene",env.scene_sources, LIBSUFFIX=env['platform_libsuffix'])
env.Prepend(LIBS=[lib])