godot/thirdparty/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp

87 lines
3.1 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btConvex2dShape.h"
btConvex2dShape::btConvex2dShape(btConvexShape* convexChildShape) : btConvexShape(), m_childConvexShape(convexChildShape)
{
m_shapeType = CONVEX_2D_SHAPE_PROXYTYPE;
}
btConvex2dShape::~btConvex2dShape()
{
}
btVector3 btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
return m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
}
void btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors, supportVerticesOut, numVectors);
}
btVector3 btConvex2dShape::localGetSupportingVertex(const btVector3& vec) const
{
return m_childConvexShape->localGetSupportingVertex(vec);
}
void btConvex2dShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
///this linear upscaling is not realistic, but we don't deal with large mass ratios...
m_childConvexShape->calculateLocalInertia(mass, inertia);
}
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void btConvex2dShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
m_childConvexShape->getAabb(t, aabbMin, aabbMax);
}
void btConvex2dShape::getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
m_childConvexShape->getAabbSlow(t, aabbMin, aabbMax);
}
void btConvex2dShape::setLocalScaling(const btVector3& scaling)
{
m_childConvexShape->setLocalScaling(scaling);
}
const btVector3& btConvex2dShape::getLocalScaling() const
{
return m_childConvexShape->getLocalScaling();
}
void btConvex2dShape::setMargin(btScalar margin)
{
m_childConvexShape->setMargin(margin);
}
btScalar btConvex2dShape::getMargin() const
{
return m_childConvexShape->getMargin();
}
int btConvex2dShape::getNumPreferredPenetrationDirections() const
{
return m_childConvexShape->getNumPreferredPenetrationDirections();
}
void btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
m_childConvexShape->getPreferredPenetrationDirection(index, penetrationVector);
}