329 lines
9.8 KiB
C++
329 lines
9.8 KiB
C++
/**************************************************************************/
|
|
/* shader_file_editor_plugin.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "shader_file_editor_plugin.h"
|
|
|
|
#include "core/io/resource_loader.h"
|
|
#include "core/io/resource_saver.h"
|
|
#include "core/os/keyboard.h"
|
|
#include "core/os/os.h"
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_scale.h"
|
|
#include "editor/editor_settings.h"
|
|
#include "scene/gui/item_list.h"
|
|
#include "scene/gui/split_container.h"
|
|
#include "servers/display_server.h"
|
|
#include "servers/rendering/shader_types.h"
|
|
|
|
/*** SHADER SCRIPT EDITOR ****/
|
|
|
|
/*** SCRIPT EDITOR ******/
|
|
|
|
void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) {
|
|
}
|
|
|
|
void ShaderFileEditor::_version_selected(int p_option) {
|
|
int c = versions->get_current();
|
|
StringName version_txt = versions->get_item_metadata(c);
|
|
|
|
RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
|
|
int first_found = -1;
|
|
|
|
Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(version_txt);
|
|
ERR_FAIL_COND(bytecode.is_null());
|
|
|
|
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
|
|
if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).is_empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
|
|
stages[i]->set_icon(Ref<Texture2D>());
|
|
continue;
|
|
}
|
|
|
|
Ref<Texture2D> icon;
|
|
if (bytecode->get_stage_compile_error(RD::ShaderStage(i)) != String()) {
|
|
icon = get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
|
|
} else {
|
|
icon = get_theme_icon(SNAME("ImportCheck"), SNAME("EditorIcons"));
|
|
}
|
|
stages[i]->set_icon(icon);
|
|
|
|
if (first_found == -1) {
|
|
first_found = i;
|
|
}
|
|
|
|
if (stages[i]->is_pressed()) {
|
|
stage = RD::ShaderStage(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
error_text->clear();
|
|
|
|
if (stage == RD::SHADER_STAGE_MAX) { //need to change stage, does not have it
|
|
if (first_found == -1) {
|
|
error_text->add_text(TTR("No valid shader stages found."));
|
|
return; //well you did not put any stage I guess?
|
|
}
|
|
stages[first_found]->set_pressed(true);
|
|
stage = RD::ShaderStage(first_found);
|
|
}
|
|
|
|
String error = bytecode->get_stage_compile_error(stage);
|
|
|
|
error_text->push_font(get_theme_font(SNAME("source"), SNAME("EditorFonts")));
|
|
|
|
if (error.is_empty()) {
|
|
error_text->add_text(TTR("Shader stage compiled without errors."));
|
|
} else {
|
|
error_text->add_text(error);
|
|
}
|
|
}
|
|
|
|
void ShaderFileEditor::_update_options() {
|
|
ERR_FAIL_COND(shader_file.is_null());
|
|
|
|
if (!shader_file->get_base_error().is_empty()) {
|
|
stage_hb->hide();
|
|
versions->hide();
|
|
error_text->clear();
|
|
error_text->push_font(get_theme_font(SNAME("source"), SNAME("EditorFonts")));
|
|
error_text->add_text(vformat(TTR("File structure for '%s' contains unrecoverable errors:\n\n"), shader_file->get_path().get_file()));
|
|
error_text->add_text(shader_file->get_base_error());
|
|
return;
|
|
}
|
|
|
|
stage_hb->show();
|
|
versions->show();
|
|
|
|
int c = versions->get_current();
|
|
//remember current
|
|
versions->clear();
|
|
TypedArray<StringName> version_list = shader_file->get_version_list();
|
|
|
|
if (c >= version_list.size()) {
|
|
c = version_list.size() - 1;
|
|
}
|
|
if (c < 0) {
|
|
c = 0;
|
|
}
|
|
|
|
StringName current_version;
|
|
|
|
for (int i = 0; i < version_list.size(); i++) {
|
|
String title = version_list[i];
|
|
if (title.is_empty()) {
|
|
title = "default";
|
|
}
|
|
|
|
Ref<Texture2D> icon;
|
|
|
|
Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(version_list[i]);
|
|
ERR_FAIL_COND(bytecode.is_null());
|
|
|
|
bool failed = false;
|
|
for (int j = 0; j < RD::SHADER_STAGE_MAX; j++) {
|
|
String error = bytecode->get_stage_compile_error(RD::ShaderStage(j));
|
|
if (!error.is_empty()) {
|
|
failed = true;
|
|
}
|
|
}
|
|
|
|
if (failed) {
|
|
icon = get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
|
|
} else {
|
|
icon = get_theme_icon(SNAME("ImportCheck"), SNAME("EditorIcons"));
|
|
}
|
|
|
|
versions->add_item(title, icon);
|
|
versions->set_item_metadata(i, version_list[i]);
|
|
|
|
if (i == c) {
|
|
versions->select(i);
|
|
current_version = version_list[i];
|
|
}
|
|
}
|
|
|
|
if (version_list.size() == 0) {
|
|
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
|
|
stages[i]->set_disabled(true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(current_version);
|
|
ERR_FAIL_COND(bytecode.is_null());
|
|
int first_valid = -1;
|
|
int current = -1;
|
|
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
|
|
Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
|
|
String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
|
|
bool disable = error.is_empty() && bc.is_empty();
|
|
stages[i]->set_disabled(disable);
|
|
if (!disable) {
|
|
if (stages[i]->is_pressed()) {
|
|
current = i;
|
|
}
|
|
first_valid = i;
|
|
}
|
|
}
|
|
|
|
if (current == -1 && first_valid != -1) {
|
|
stages[first_valid]->set_pressed(true);
|
|
}
|
|
|
|
_version_selected(0);
|
|
}
|
|
|
|
void ShaderFileEditor::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
|
|
if (is_visible_in_tree() && shader_file.is_valid()) {
|
|
_update_options();
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void ShaderFileEditor::_editor_settings_changed() {
|
|
if (is_visible_in_tree() && shader_file.is_valid()) {
|
|
_update_options();
|
|
}
|
|
}
|
|
|
|
void ShaderFileEditor::_bind_methods() {
|
|
}
|
|
|
|
void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
|
|
if (p_shader.is_null()) {
|
|
if (shader_file.is_valid()) {
|
|
shader_file->disconnect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed));
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (shader_file == p_shader) {
|
|
return;
|
|
}
|
|
|
|
shader_file = p_shader;
|
|
|
|
if (shader_file.is_valid()) {
|
|
shader_file->connect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed));
|
|
}
|
|
|
|
_update_options();
|
|
}
|
|
|
|
void ShaderFileEditor::_shader_changed() {
|
|
if (is_visible_in_tree()) {
|
|
_update_options();
|
|
}
|
|
}
|
|
|
|
ShaderFileEditor *ShaderFileEditor::singleton = nullptr;
|
|
|
|
ShaderFileEditor::ShaderFileEditor() {
|
|
singleton = this;
|
|
HSplitContainer *main_hs = memnew(HSplitContainer);
|
|
|
|
add_child(main_hs);
|
|
|
|
versions = memnew(ItemList);
|
|
versions->connect("item_selected", callable_mp(this, &ShaderFileEditor::_version_selected));
|
|
versions->set_custom_minimum_size(Size2i(200 * EDSCALE, 0));
|
|
main_hs->add_child(versions);
|
|
|
|
VBoxContainer *main_vb = memnew(VBoxContainer);
|
|
main_vb->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
main_hs->add_child(main_vb);
|
|
|
|
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
|
|
"Vertex",
|
|
"Fragment",
|
|
"TessControl",
|
|
"TessEval",
|
|
"Compute"
|
|
};
|
|
|
|
stage_hb = memnew(HBoxContainer);
|
|
main_vb->add_child(stage_hb);
|
|
|
|
Ref<ButtonGroup> bg;
|
|
bg.instantiate();
|
|
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
|
|
Button *button = memnew(Button(stage_str[i]));
|
|
button->set_toggle_mode(true);
|
|
button->set_focus_mode(FOCUS_NONE);
|
|
stage_hb->add_child(button);
|
|
stages[i] = button;
|
|
button->set_button_group(bg);
|
|
button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected).bind(i));
|
|
}
|
|
|
|
error_text = memnew(RichTextLabel);
|
|
error_text->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
error_text->set_selection_enabled(true);
|
|
error_text->set_context_menu_enabled(true);
|
|
main_vb->add_child(error_text);
|
|
}
|
|
|
|
void ShaderFileEditorPlugin::edit(Object *p_object) {
|
|
RDShaderFile *s = Object::cast_to<RDShaderFile>(p_object);
|
|
shader_editor->edit(s);
|
|
}
|
|
|
|
bool ShaderFileEditorPlugin::handles(Object *p_object) const {
|
|
RDShaderFile *shader = Object::cast_to<RDShaderFile>(p_object);
|
|
return shader != nullptr;
|
|
}
|
|
|
|
void ShaderFileEditorPlugin::make_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
button->show();
|
|
EditorNode::get_singleton()->make_bottom_panel_item_visible(shader_editor);
|
|
|
|
} else {
|
|
button->hide();
|
|
if (shader_editor->is_visible_in_tree()) {
|
|
EditorNode::get_singleton()->hide_bottom_panel();
|
|
}
|
|
}
|
|
}
|
|
|
|
ShaderFileEditorPlugin::ShaderFileEditorPlugin() {
|
|
shader_editor = memnew(ShaderFileEditor);
|
|
|
|
shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
|
|
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("ShaderFile"), shader_editor);
|
|
button->hide();
|
|
}
|
|
|
|
ShaderFileEditorPlugin::~ShaderFileEditorPlugin() {
|
|
}
|