godot/scene
Hugo Locurcio 6595395b8b
Fix LightmapGI not taking environment sky rotation into account when baking
The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.

Co-authored-by: Per Melin <git@melin.net>
(cherry picked from commit 661cf1f351)
2024-09-16 16:33:15 +02:00
..
2d Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
3d Fix LightmapGI not taking environment sky rotation into account when baking 2024-09-16 16:33:15 +02:00
animation Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
audio Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Stop popup release timeout on click. 2024-08-12 19:35:20 +03:00
main Fix update mouse cursor state wrong mouse position 2024-07-31 14:10:40 -04:00
resources Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation 2024-08-12 14:10:37 +02:00
theme Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
property_list_helper.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
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