b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
105 lines
5.0 KiB
C++
105 lines
5.0 KiB
C++
/*************************************************************************/
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/* xr_positional_tracker.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef XR_POSITIONAL_TRACKER_H
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#define XR_POSITIONAL_TRACKER_H
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#include "core/os/thread_safe.h"
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#include "scene/resources/mesh.h"
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#include "servers/xr_server.h"
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/**
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@author Bastiaan Olij <mux213@gmail.com>
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The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
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An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
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This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
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*/
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class XRPositionalTracker : public Object {
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GDCLASS(XRPositionalTracker, Object);
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_THREAD_SAFE_CLASS_
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public:
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enum TrackerHand {
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TRACKER_HAND_UNKNOWN, /* unknown or not applicable */
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TRACKER_HAND_LEFT, /* controller is the left hand controller */
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TRACKER_HAND_RIGHT /* controller is the right hand controller */
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};
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private:
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XRServer::TrackerType type; // type of tracker
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StringName name; // (unique) name of the tracker
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int tracker_id; // tracker index id that is unique per type
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int joy_id; // if we also have a related joystick entity, the id of the joystick
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bool tracking_orientation; // do we track orientation?
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Basis orientation; // our orientation
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bool tracking_position; // do we track position?
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Vector3 rw_position; // our position "in the real world, so without world_scale applied"
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Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker
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TrackerHand hand; // if known, the hand this tracker is held in
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real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, xr_interface is responsible for execution
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protected:
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static void _bind_methods();
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public:
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void set_tracker_type(XRServer::TrackerType p_type);
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XRServer::TrackerType get_tracker_type() const;
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void set_tracker_name(const String &p_name);
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StringName get_tracker_name() const;
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int get_tracker_id() const;
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void set_joy_id(int p_joy_id);
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int get_joy_id() const;
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bool is_tracking_orientation() const;
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void set_orientation(const Basis &p_orientation);
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Basis get_orientation() const;
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bool is_tracking_position() const;
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void set_position(const Vector3 &p_position); // set position with world_scale applied
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Vector3 get_position() const; // get position with world_scale applied
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void set_rw_position(const Vector3 &p_rw_position);
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Vector3 get_rw_position() const;
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XRPositionalTracker::TrackerHand get_tracker_hand() const;
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void set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand);
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real_t get_rumble() const;
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void set_rumble(real_t p_rumble);
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void set_mesh(const Ref<Mesh> &p_mesh);
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Ref<Mesh> get_mesh() const;
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Transform get_transform(bool p_adjust_by_reference_frame) const;
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XRPositionalTracker();
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~XRPositionalTracker() {}
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};
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VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand);
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#endif
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