godot/platform/javascript/js/libs
Fabio Alessandrelli 65abf94675 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:12:32 +01:00
..
audio.worklet.js Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
library_godot_audio.js Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
library_godot_display.js [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
library_godot_editor_tools.js Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
library_godot_eval.js Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
library_godot_http_request.js [HTML5] Fix HTTPClient request_raw. 2021-02-11 10:03:36 +01:00
library_godot_os.js [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
library_godot_runtime.js Update copyright statements to 2021 2021-01-01 20:19:21 +01:00