godot/doc/classes/Physics2DShapeQueryResult.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DShapeQueryResult" inherits="Reference" version="3.4">
<brief_description>
Result of a 2D shape query in [Physics2DServer].
</brief_description>
<description>
The result of a 2D shape query in [Physics2DServer]. See also [Physics2DShapeQueryParameters].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_result_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of objects that intersected with the shape.
</description>
</method>
<method name="get_result_object" qualifiers="const">
<return type="Object">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the [Object] that intersected with the shape at index [code]idx[/code].
</description>
</method>
<method name="get_result_object_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the instance ID of the [Object] that intersected with the shape at index [code]idx[/code].
</description>
</method>
<method name="get_result_object_shape" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the child index of the object's [Shape] that intersected with the shape at index [code]idx[/code].
</description>
</method>
<method name="get_result_rid" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the [RID] of the object that intersected with the shape at index [code]idx[/code].
</description>
</method>
</methods>
<constants>
</constants>
</class>