2f2abadefe
Resolves: #30731 When you stop debugging... if you were inspecting a remote node, partial information about the remote node remained in the inspector (e.g. name and warning). To resolve this, called EditorNode::edit_current() instead of EditorInspector::edit(NULL), which will call all the methods required using "NULL" if the current selected object is NULL. In EditorPath::update_path() if the selected object is NULL, it does not update the path to reflect this change, basically does nothing. To fix this, we nullify everything, before the history loop.
146 lines
5.1 KiB
C++
146 lines
5.1 KiB
C++
/*************************************************************************/
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/* editor_path.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_path.h"
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#include "editor_node.h"
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#include "editor_scale.h"
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void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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if (p_depth > 8)
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return;
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List<PropertyInfo> pinfo;
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p_obj->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_EDITOR))
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continue;
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if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE)
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continue;
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Variant value = p_obj->get(E->get().name);
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if (value.get_type() != Variant::OBJECT)
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continue;
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Object *obj = value;
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if (!obj)
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continue;
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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int index = get_popup()->get_item_count();
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get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
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get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE);
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objects.push_back(obj->get_instance_id());
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_add_children_to_popup(obj, p_depth + 1);
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}
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}
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void EditorPath::_about_to_show() {
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Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
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if (!obj)
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return;
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objects.clear();
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get_popup()->clear();
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get_popup()->set_size(Size2(get_size().width, 1));
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_add_children_to_popup(obj);
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}
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void EditorPath::update_path() {
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set_text("");
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set_tooltip("");
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set_icon(NULL);
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for (int i = 0; i < history->get_path_size(); i++) {
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Object *obj = ObjectDB::get_instance(history->get_path_object(i));
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if (!obj)
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continue;
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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if (icon.is_valid())
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set_icon(icon);
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if (i == history->get_path_size() - 1) {
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String name;
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if (Object::cast_to<Resource>(obj)) {
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Resource *r = Object::cast_to<Resource>(obj);
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if (r->get_path().is_resource_file())
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name = r->get_path().get_file();
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else
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name = r->get_name();
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if (name == "")
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name = r->get_class();
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} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
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name = obj->call("get_title");
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else if (Object::cast_to<Node>(obj))
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name = Object::cast_to<Node>(obj)->get_name();
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else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
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name = Object::cast_to<Resource>(obj)->get_name();
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else
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name = obj->get_class();
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set_text(" " + name); // An extra space so the text is not too close of the icon.
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set_tooltip(obj->get_class());
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}
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}
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}
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void EditorPath::_id_pressed(int p_idx) {
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ERR_FAIL_INDEX(p_idx, objects.size());
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Object *obj = ObjectDB::get_instance(objects[p_idx]);
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if (!obj)
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return;
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EditorNode::get_singleton()->push_item(obj);
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}
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void EditorPath::_bind_methods() {
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ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show);
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ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed);
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}
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EditorPath::EditorPath(EditorHistory *p_history) {
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history = p_history;
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set_text_align(ALIGN_LEFT);
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get_popup()->connect("about_to_show", this, "_about_to_show");
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get_popup()->connect("id_pressed", this, "_id_pressed");
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}
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