godot/modules/visual_script
Andrii Doroshenko (Xrayez) 3acebdeecd Fix missing module editor icons
Module icons need to be renamed to PascalCase as well
for them to be registered in 4.0.

See godotengine/godot#36513.
2020-03-08 19:32:25 +02:00
..
doc_classes doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
config.py doc: Sync classref with current source 2019-09-27 22:16:42 +02:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
visual_script_builtin_funcs.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual_script_builtin_funcs.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
visual_script_editor.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_script_expression.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_expression.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_script_flow_control.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_flow_control.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_script_func_nodes.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_func_nodes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_script_nodes.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
visual_script_nodes.h Fix ClassDB API portability with some android and editor classes 2020-01-19 20:15:13 +01:00
visual_script_property_selector.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
visual_script_property_selector.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
visual_script_yield_nodes.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual_script_yield_nodes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_script.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
visual_script.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00