65fb961b8b
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
70 lines
2.3 KiB
Python
70 lines
2.3 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_thekla_unwrap = env_modules.Clone()
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# Thirdparty source files
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if env['builtin_thekla_atlas']:
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thirdparty_dir = "#thirdparty/thekla_atlas/"
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thirdparty_sources = [
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"nvcore/Memory.cpp",
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"nvcore/Debug.cpp",
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"nvcore/StrLib.cpp",
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"nvcore/FileSystem.cpp",
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"nvcore/RadixSort.cpp",
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"nvmath/Basis.cpp",
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"nvmath/ConvexHull.cpp",
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"nvmath/Fitting.cpp",
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"nvmath/Plane.cpp",
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"nvmath/ProximityGrid.cpp",
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"nvmath/Random.cpp",
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"nvmath/Solver.cpp",
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"nvmath/Sparse.cpp",
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"nvmath/TypeSerialization.cpp",
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"poshlib/posh.c",
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"nvimage/BitMap.cpp",
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"nvimage/Image.cpp",
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"nvmesh/BaseMesh.cpp",
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"nvmesh/MeshBuilder.cpp",
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"nvmesh/TriMesh.cpp",
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"nvmesh/QuadTriMesh.cpp",
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"nvmesh/MeshTopology.cpp",
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"nvmesh/halfedge/Edge.cpp",
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"nvmesh/halfedge/Mesh.cpp",
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"nvmesh/halfedge/Face.cpp",
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"nvmesh/halfedge/Vertex.cpp",
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"nvmesh/geometry/Bounds.cpp",
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"nvmesh/geometry/Measurements.cpp",
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"nvmesh/raster/Raster.cpp",
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"nvmesh/param/Atlas.cpp",
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"nvmesh/param/AtlasBuilder.cpp",
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"nvmesh/param/AtlasPacker.cpp",
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"nvmesh/param/LeastSquaresConformalMap.cpp",
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"nvmesh/param/OrthogonalProjectionMap.cpp",
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"nvmesh/param/ParameterizationQuality.cpp",
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"nvmesh/param/SingleFaceMap.cpp",
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"nvmesh/param/Util.cpp",
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"nvmesh/weld/VertexWeld.cpp",
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"nvmesh/weld/Snap.cpp",
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"thekla/thekla_atlas.cpp"
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_thekla_unwrap.add_source_files(env.modules_sources, thirdparty_sources)
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env_thekla_unwrap.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/poshlib", thirdparty_dir + "/nvcore", thirdparty_dir + "/nvmesh"])
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# upstream uses c++11
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env_thekla_unwrap.Append(CXXFLAGS="-std=gnu++11")
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if env["platform"] == 'x11':
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env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX"])
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elif env["platform"] == 'osx':
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env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_DARWIN"])
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elif env["platform"] == 'windows':
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env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_WIN32"])
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# Godot source files
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env_thekla_unwrap.add_source_files(env.modules_sources, "*.cpp")
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