godot/platform/windows
Yuri Sizov 2b47f6715e Merge pull request #78437 from bruvzg/set_icon
Add error checks and harmonize behavior of the `set_icon` method.
2023-07-12 15:09:14 +02:00
..
doc_classes Doctool: Remove version attribute from XML header 2023-07-06 10:08:21 +02:00
export Added Image's load_svg_from_(buffer|string) 2023-06-23 00:43:43 -03:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
display_server_windows.cpp Merge pull request #78437 from bruvzg/set_icon 2023-07-12 15:09:14 +02:00
display_server_windows.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
gl_manager_windows.cpp Fix Clang dev_mode build const string conversion 2023-06-16 14:54:36 +03:00
gl_manager_windows.h Disable NVIDIA's threaded optimization on Windows 2023-06-13 11:47:40 +02:00
godot_console.ico
godot_res_wrap.rc
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp Added a few additional GUIDs to list of hardcoded IDs in is_xinput_device 2023-06-09 15:02:19 +02:00
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
os_windows.cpp Fix formatting of dlopen error message on Windows 2023-07-09 23:39:45 +02:00
os_windows.h
platform_config.h
platform_windows_builders.py
README.md
SCsub
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation