godot/tests
Hugo Locurcio 0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
..
core Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00
data Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
python_build Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
scene [Tests] Fix various unit tests on minimal builds 2024-07-18 15:17:28 +02:00
servers Fix NavigationServer3D.get_closest_point_to_segment() with use_collision 2024-06-07 14:24:39 +02:00
SCsub SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
create_test.py CI: Fix incorrect executable perms 2024-05-17 10:47:40 -05:00
display_server_mock.h Add input event callback to `DisplayServerHeadless` 2024-06-05 20:34:35 +02:00
test_macros.cpp
test_macros.h Add const char * overloads to String class 2024-05-07 10:53:00 -04:00
test_main.cpp [Tests] Fix various unit tests on minimal builds 2024-07-18 15:17:28 +02:00
test_main.h
test_tools.h
test_utils.cpp Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_utils.h Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_validate_testing.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00