Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 662ed9ca8d Merge pull request #3293 from eska014/fix-fbsd-pthread
Fix build (pthread renaming) on Open/FreeBSD
2016-01-09 16:18:55 +01:00
bin -completely rewritten filesystem dock and internal editor filesystem management, fixes #1926 2016-01-05 10:36:24 -03:00
core fix issues related to StringArray parsing 2016-01-08 21:09:13 -03:00
demos visual representation for joystick demo 2016-01-06 01:01:50 +01:00
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GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics