793b0de197
From https://github.com/assimp/assimp repo at d2b45377e4b09a1f43be95e45553afcc06b03f4b
649 lines
26 KiB
C++
649 lines
26 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Exporter.cpp
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Assimp export interface. While it's public interface bears many similarities
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to the import interface (in fact, it is largely symmetric), the internal
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implementations differs a lot. Exporters are considered stateless and are
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simple callbacks which we maintain in a global list along with their
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description strings.
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Here we implement only the C++ interface (Assimp::Exporter).
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*/
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#include <assimp/BlobIOSystem.h>
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#include <assimp/SceneCombiner.h>
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/mesh.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include "DefaultProgressHandler.h"
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#include "BaseProcess.h"
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#include "JoinVerticesProcess.h"
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#include "MakeVerboseFormat.h"
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#include "ConvertToLHProcess.h"
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#include "PretransformVertices.h"
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#include <assimp/Exceptional.h>
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#include "ScenePrivate.h"
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#include <memory>
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namespace Assimp {
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// PostStepRegistry.cpp
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void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
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// ------------------------------------------------------------------------------------------------
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// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
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// do not use const, because some exporter need to convert the scene temporary
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void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
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// ------------------------------------------------------------------------------------------------
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// global array of all export formats which Assimp supports in its current build
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Exporter::ExportFormatEntry gExporters[] =
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{
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#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
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Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
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#endif
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#ifndef ASSIMP_BUILD_NO_X_EXPORTER
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Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
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aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
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#endif
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#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
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Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
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Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
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Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
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#endif
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#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
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Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
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),
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Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
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),
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#endif
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#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
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Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
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aiProcess_PreTransformVertices
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),
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Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
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aiProcess_PreTransformVertices
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),
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#endif
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#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
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Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0 ),
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
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Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0 ),
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
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Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
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#endif
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#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
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Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
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Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
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#endif
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#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
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Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 )
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#endif
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};
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#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
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class ExporterPimpl {
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public:
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ExporterPimpl()
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: blob()
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, mIOSystem(new Assimp::DefaultIOSystem())
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, mIsDefaultIOHandler(true)
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, mProgressHandler( nullptr )
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, mIsDefaultProgressHandler( true )
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, mPostProcessingSteps()
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, mError()
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, mExporters() {
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GetPostProcessingStepInstanceList(mPostProcessingSteps);
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// grab all built-in exporters
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if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
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mExporters.resize( ASSIMP_NUM_EXPORTERS );
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std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
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}
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}
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~ExporterPimpl() {
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delete blob;
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// Delete all post-processing plug-ins
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for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++) {
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delete mPostProcessingSteps[a];
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}
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delete mProgressHandler;
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}
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public:
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aiExportDataBlob* blob;
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std::shared_ptr< Assimp::IOSystem > mIOSystem;
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bool mIsDefaultIOHandler;
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/** The progress handler */
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ProgressHandler *mProgressHandler;
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bool mIsDefaultProgressHandler;
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/** Post processing steps we can apply at the imported data. */
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std::vector< BaseProcess* > mPostProcessingSteps;
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/** Last fatal export error */
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std::string mError;
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/** Exporters, this includes those registered using #Assimp::Exporter::RegisterExporter */
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std::vector<Exporter::ExportFormatEntry> mExporters;
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};
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} // end of namespace Assimp
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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Exporter :: Exporter()
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: pimpl(new ExporterPimpl()) {
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pimpl->mProgressHandler = new DefaultProgressHandler();
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}
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// ------------------------------------------------------------------------------------------------
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Exporter::~Exporter() {
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FreeBlob();
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delete pimpl;
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}
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// ------------------------------------------------------------------------------------------------
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void Exporter::SetIOHandler( IOSystem* pIOHandler) {
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pimpl->mIsDefaultIOHandler = !pIOHandler;
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pimpl->mIOSystem.reset(pIOHandler);
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}
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// ------------------------------------------------------------------------------------------------
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IOSystem* Exporter::GetIOHandler() const {
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return pimpl->mIOSystem.get();
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}
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// ------------------------------------------------------------------------------------------------
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bool Exporter::IsDefaultIOHandler() const {
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return pimpl->mIsDefaultIOHandler;
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}
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// ------------------------------------------------------------------------------------------------
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void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
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ai_assert(nullptr != pimpl);
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if ( nullptr == pHandler) {
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// Release pointer in the possession of the caller
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pimpl->mProgressHandler = new DefaultProgressHandler();
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pimpl->mIsDefaultProgressHandler = true;
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return;
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}
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if (pimpl->mProgressHandler == pHandler) {
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return;
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}
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delete pimpl->mProgressHandler;
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pimpl->mProgressHandler = pHandler;
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pimpl->mIsDefaultProgressHandler = false;
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
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unsigned int, const ExportProperties* /*pProperties*/ ) {
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if (pimpl->blob) {
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delete pimpl->blob;
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pimpl->blob = nullptr;
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}
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std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
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BlobIOSystem* blobio = new BlobIOSystem();
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pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
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if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
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pimpl->mIOSystem = old;
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return nullptr;
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}
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pimpl->blob = blobio->GetBlobChain();
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pimpl->mIOSystem = old;
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return pimpl->blob;
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}
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// ------------------------------------------------------------------------------------------------
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bool IsVerboseFormat(const aiMesh* mesh) {
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// avoid slow vector<bool> specialization
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std::vector<unsigned int> seen(mesh->mNumVertices,0);
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for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
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const aiFace& f = mesh->mFaces[i];
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for(unsigned int j = 0; j < f.mNumIndices; ++j) {
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if(++seen[f.mIndices[j]] == 2) {
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// found a duplicate index
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return false;
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}
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}
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}
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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bool IsVerboseFormat(const aiScene* pScene) {
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for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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if(!IsVerboseFormat(pScene->mMeshes[i])) {
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return false;
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}
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}
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
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unsigned int pPreprocessing, const ExportProperties* pProperties) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// when they create scenes from scratch, users will likely create them not in verbose
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// format. They will likely not be aware that there is a flag in the scene to indicate
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// this, however. To avoid surprises and bug reports, we check for duplicates in
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// meshes upfront.
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const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
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pimpl->mProgressHandler->UpdateFileWrite(0, 4);
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pimpl->mError = "";
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for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
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const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
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if (!strcmp(exp.mDescription.id,pFormatId)) {
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try {
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// Always create a full copy of the scene. We might optimize this one day,
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// but for now it is the most pragmatic way.
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aiScene* scenecopy_tmp = nullptr;
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SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
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pimpl->mProgressHandler->UpdateFileWrite(1, 4);
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std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
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const ScenePrivateData* const priv = ScenePriv(pScene);
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// steps that are not idempotent, i.e. we might need to run them again, usually to get back to the
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// original state before the step was applied first. When checking which steps we don't need
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// to run, those are excluded.
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const unsigned int nonIdempotentSteps = aiProcess_FlipWindingOrder | aiProcess_FlipUVs | aiProcess_MakeLeftHanded;
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// Erase all pp steps that were already applied to this scene
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const unsigned int pp = (exp.mEnforcePP | pPreprocessing) & ~(priv && !priv->mIsCopy
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? (priv->mPPStepsApplied & ~nonIdempotentSteps)
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: 0u);
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// If no extra post-processing was specified, and we obtained this scene from an
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// Assimp importer, apply the reverse steps automatically.
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// TODO: either drop this, or document it. Otherwise it is just a bad surprise.
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//if (!pPreprocessing && priv) {
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// pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
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//}
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// If the input scene is not in verbose format, but there is at least post-processing step that relies on it,
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// we need to run the MakeVerboseFormat step first.
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bool must_join_again = false;
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if (!is_verbose_format) {
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bool verbosify = false;
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for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
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BaseProcess* const p = pimpl->mPostProcessingSteps[a];
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if (p->IsActive(pp) && p->RequireVerboseFormat()) {
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verbosify = true;
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break;
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}
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}
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if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
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ASSIMP_LOG_DEBUG("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
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MakeVerboseFormatProcess proc;
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proc.Execute(scenecopy.get());
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if(!(exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
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must_join_again = true;
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}
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}
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}
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pimpl->mProgressHandler->UpdateFileWrite(2, 4);
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if (pp) {
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// the three 'conversion' steps need to be executed first because all other steps rely on the standard data layout
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{
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FlipWindingOrderProcess step;
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if (step.IsActive(pp)) {
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step.Execute(scenecopy.get());
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}
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}
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{
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FlipUVsProcess step;
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if (step.IsActive(pp)) {
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step.Execute(scenecopy.get());
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}
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}
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{
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MakeLeftHandedProcess step;
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if (step.IsActive(pp)) {
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step.Execute(scenecopy.get());
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}
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}
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bool exportPointCloud(false);
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if (nullptr != pProperties) {
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exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
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}
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// dispatch other processes
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for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
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BaseProcess* const p = pimpl->mPostProcessingSteps[a];
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if (p->IsActive(pp)
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&& !dynamic_cast<FlipUVsProcess*>(p)
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&& !dynamic_cast<FlipWindingOrderProcess*>(p)
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&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
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if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
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continue;
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}
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p->Execute(scenecopy.get());
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}
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}
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ScenePrivateData* const privOut = ScenePriv(scenecopy.get());
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ai_assert(nullptr != privOut);
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privOut->mPPStepsApplied |= pp;
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}
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pimpl->mProgressHandler->UpdateFileWrite(3, 4);
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if(must_join_again) {
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JoinVerticesProcess proc;
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proc.Execute(scenecopy.get());
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}
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ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
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pimpl->mProgressHandler->UpdateFileWrite(4, 4);
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} catch (DeadlyExportError& err) {
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pimpl->mError = err.what();
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return AI_FAILURE;
|
|
}
|
|
return AI_SUCCESS;
|
|
}
|
|
}
|
|
|
|
pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId;
|
|
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
|
|
|
return AI_FAILURE;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const char* Exporter::GetErrorString() const {
|
|
return pimpl->mError.c_str();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Exporter::FreeBlob() {
|
|
delete pimpl->blob;
|
|
pimpl->blob = nullptr;
|
|
|
|
pimpl->mError = "";
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const aiExportDataBlob* Exporter::GetBlob() const {
|
|
return pimpl->blob;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
|
|
const aiExportDataBlob* tmp = pimpl->blob;
|
|
pimpl->blob = nullptr;
|
|
return tmp;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
size_t Exporter::GetExportFormatCount() const {
|
|
return pimpl->mExporters.size();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
|
|
if (index >= GetExportFormatCount()) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Return from static storage if the requested index is built-in.
|
|
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
|
|
return &gExporters[index].mDescription;
|
|
}
|
|
|
|
return &pimpl->mExporters[index].mDescription;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
|
for(const ExportFormatEntry& e : pimpl->mExporters) {
|
|
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
|
|
return aiReturn_FAILURE;
|
|
}
|
|
}
|
|
|
|
pimpl->mExporters.push_back(desc);
|
|
return aiReturn_SUCCESS;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Exporter::UnregisterExporter(const char* id) {
|
|
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
|
|
it != pimpl->mExporters.end(); ++it) {
|
|
if (!strcmp((*it).mDescription.id,id)) {
|
|
pimpl->mExporters.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ExportProperties::ExportProperties() {
|
|
// empty
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ExportProperties::ExportProperties(const ExportProperties &other)
|
|
: mIntProperties(other.mIntProperties)
|
|
, mFloatProperties(other.mFloatProperties)
|
|
, mStringProperties(other.mStringProperties)
|
|
, mMatrixProperties(other.mMatrixProperties) {
|
|
// empty
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Set a configuration property
|
|
bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {
|
|
return SetGenericProperty<int>(mIntProperties, szName,iValue);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Set a configuration property
|
|
bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
|
|
return SetGenericProperty<ai_real>(mFloatProperties, szName,iValue);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Set a configuration property
|
|
bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
|
|
return SetGenericProperty<std::string>(mStringProperties, szName,value);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Set a configuration property
|
|
bool ExportProperties::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
|
|
return SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get a configuration property
|
|
int ExportProperties::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
|
|
return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get a configuration property
|
|
ai_real ExportProperties::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
|
|
return GetGenericProperty<ai_real>(mFloatProperties,szName,iErrorReturn);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get a configuration property
|
|
const std::string ExportProperties::GetPropertyString(const char* szName,
|
|
const std::string& iErrorReturn /*= ""*/) const {
|
|
return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Has a configuration property
|
|
const aiMatrix4x4 ExportProperties::GetPropertyMatrix(const char* szName,
|
|
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
|
return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Has a configuration property
|
|
bool ExportProperties::HasPropertyInteger(const char* szName) const {
|
|
return HasGenericProperty<int>(mIntProperties, szName);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Has a configuration property
|
|
bool ExportProperties::HasPropertyBool(const char* szName) const {
|
|
return HasGenericProperty<int>(mIntProperties, szName);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Has a configuration property
|
|
bool ExportProperties::HasPropertyFloat(const char* szName) const {
|
|
return HasGenericProperty<ai_real>(mFloatProperties, szName);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Has a configuration property
|
|
bool ExportProperties::HasPropertyString(const char* szName) const {
|
|
return HasGenericProperty<std::string>(mStringProperties, szName);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Has a configuration property
|
|
bool ExportProperties::HasPropertyMatrix(const char* szName) const {
|
|
return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
|
|
}
|
|
|
|
|
|
#endif // !ASSIMP_BUILD_NO_EXPORT
|