godot/modules/visual_script/visual_script_func_nodes.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

350 lines
7.7 KiB
C++

#ifndef VISUAL_SCRIPT_FUNC_NODES_H
#define VISUAL_SCRIPT_FUNC_NODES_H
#include "visual_script.h"
class VisualScriptFunctionCall : public VisualScriptNode {
GDCLASS(VisualScriptFunctionCall,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
CALL_MODE_BASIC_TYPE,
CALL_MODE_SINGLETON,
};
enum RPCCallMode {
RPC_DISABLED,
RPC_RELIABLE,
RPC_UNRELIABLE,
RPC_RELIABLE_TO_ID,
RPC_UNRELIABLE_TO_ID
};
private:
CallMode call_mode;
StringName base_type;
String base_script;
Variant::Type basic_type;
NodePath base_path;
StringName function;
int use_default_args;
RPCCallMode rpc_call_mode;
StringName singleton;
bool validate;
Node *_get_base_node() const;
StringName _get_base_type() const;
MethodInfo method_cache;
void _update_method_cache();
void _set_argument_cache(const Dictionary& p_args);
Dictionary _get_argument_cache() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_basic_type(Variant::Type p_type);
Variant::Type get_basic_type() const;
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_base_script(const String& p_path);
String get_base_script() const;
void set_singleton(const StringName& p_type);
StringName get_singleton() const;
void set_function(const StringName& p_type);
StringName get_function() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
void set_use_default_args(int p_amount);
int get_use_default_args() const;
void set_validate(bool p_amount);
bool get_validate() const;
void set_rpc_call_mode(RPCCallMode p_mode);
RPCCallMode get_rpc_call_mode() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
VisualScriptFunctionCall();
};
VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode );
class VisualScriptPropertySet : public VisualScriptNode {
GDCLASS(VisualScriptPropertySet,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
CALL_MODE_BASIC_TYPE,
};
private:
PropertyInfo type_cache;
CallMode call_mode;
Variant::Type basic_type;
StringName base_type;
String base_script;
NodePath base_path;
StringName property;
InputEvent::Type event_type;
Node *_get_base_node() const;
StringName _get_base_type() const;
void _update_base_type();
void _update_cache();
void _set_type_cache(const Dictionary& p_type);
Dictionary _get_type_cache() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_base_script(const String& p_path);
String get_base_script() const;
void set_basic_type(Variant::Type p_type);
Variant::Type get_basic_type() const;
void set_event_type(InputEvent::Type p_type);
InputEvent::Type get_event_type() const;
void set_property(const StringName& p_type);
StringName get_property() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
VisualScriptPropertySet();
};
VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
class VisualScriptPropertyGet : public VisualScriptNode {
GDCLASS(VisualScriptPropertyGet,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
CALL_MODE_BASIC_TYPE,
};
private:
Variant::Type type_cache;
CallMode call_mode;
Variant::Type basic_type;
StringName base_type;
String base_script;
NodePath base_path;
StringName property;
InputEvent::Type event_type;
void _update_base_type();
Node *_get_base_node() const;
StringName _get_base_type() const;
void _update_cache();
void _set_type_cache(Variant::Type p_type);
Variant::Type _get_type_cache() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_base_script(const String& p_path);
String get_base_script() const;
void set_basic_type(Variant::Type p_type);
Variant::Type get_basic_type() const;
void set_event_type(InputEvent::Type p_type);
InputEvent::Type get_event_type() const;
void set_property(const StringName& p_type);
StringName get_property() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptPropertyGet();
};
VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
class VisualScriptEmitSignal : public VisualScriptNode {
GDCLASS(VisualScriptEmitSignal,VisualScriptNode)
private:
StringName name;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_signal(const StringName& p_type);
StringName get_signal() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptEmitSignal();
};
void register_visual_script_func_nodes();
#endif // VISUAL_SCRIPT_FUNC_NODES_H