godot/modules/visual_script/visual_script_yield_nodes.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

129 lines
2.8 KiB
C++

#ifndef VISUAL_SCRIPT_YIELD_NODES_H
#define VISUAL_SCRIPT_YIELD_NODES_H
#include "visual_script.h"
class VisualScriptYield : public VisualScriptNode {
GDCLASS(VisualScriptYield,VisualScriptNode)
public:
enum YieldMode {
YIELD_RETURN,
YIELD_FRAME,
YIELD_FIXED_FRAME,
YIELD_WAIT
};
private:
YieldMode yield_mode;
float wait_time;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_yield_mode(YieldMode p_mode);
YieldMode get_yield_mode();
void set_wait_time(float p_time);
float get_wait_time();
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptYield();
};
VARIANT_ENUM_CAST( VisualScriptYield::YieldMode )
class VisualScriptYieldSignal : public VisualScriptNode {
GDCLASS(VisualScriptYieldSignal,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
};
private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
StringName signal;
Node *_get_base_node() const;
StringName _get_base_type() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_signal(const StringName& p_type);
StringName get_signal() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptYieldSignal();
};
VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode );
void register_visual_script_yield_nodes();
#endif // VISUAL_SCRIPT_YIELD_NODES_H