cab5064f20
And typo fix from https://github.com/godotengine/godot-docs/pull/4882.
25 lines
1.1 KiB
XML
25 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSGMesh3D" inherits="CSGPrimitive3D" version="4.0">
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<brief_description>
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A CSG Mesh shape that uses a mesh resource.
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</brief_description>
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<description>
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This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The [Material] used in drawing the CSG shape.
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</member>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] resource to use as a CSG shape.
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[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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