godot/doc
Hugo Locurcio 66f7c48e39
Implement adjusting the maximum number of physics steps per rendered frame
When using high physics FPS (which is a requirement to minimize input
lag and improve precision in simulation racing games), a higher value
prevents the game from slowing down at low rendering FPS.

This can be done via an Engine property for run-time changes,
or a project setting for initial changes.
2022-10-09 23:00:09 +02:00
..
classes Implement adjusting the maximum number of physics steps per rendered frame 2022-10-09 23:00:09 +02:00
tools ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
translations ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
class.xsd 2D and 3D Skeleton modification docs, and small fixes. 2022-09-14 15:07:45 -07:00
Doxyfile
Makefile Fixes doc/Makefile fails if path contains spaces 2022-09-11 20:03:53 +09:00