..
tiles
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
SCsub
Rework the TileSet resource and TileMap nodes:
2021-05-07 18:06:17 +02:00
abstract_polygon_2d_editor.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
abstract_polygon_2d_editor.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
animation_blend_space_1d_editor.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
animation_blend_space_1d_editor.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
animation_blend_space_2d_editor.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
animation_blend_space_2d_editor.h
…
animation_blend_tree_editor_plugin.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
animation_blend_tree_editor_plugin.h
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 10:39:29 +03:00
animation_player_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
animation_player_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
animation_state_machine_editor.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
animation_state_machine_editor.h
…
animation_tree_editor_plugin.cpp
Fix make sub-resource crash in AnimationTreeEditor
2021-10-07 19:45:03 +08:00
animation_tree_editor_plugin.h
…
asset_library_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
asset_library_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
audio_stream_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
audio_stream_editor_plugin.h
…
camera_3d_editor_plugin.cpp
…
camera_3d_editor_plugin.h
…
canvas_item_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
canvas_item_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
collision_polygon_2d_editor_plugin.cpp
…
collision_polygon_2d_editor_plugin.h
…
collision_polygon_3d_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
collision_polygon_3d_editor_plugin.h
Implemented SkeletonEditorGizmo
2021-10-07 01:07:46 +09:00
collision_shape_2d_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
collision_shape_2d_editor_plugin.h
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
cpu_particles_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
cpu_particles_2d_editor_plugin.h
…
cpu_particles_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
…
curve_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
curve_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
debugger_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
debugger_editor_plugin.h
…
editor_debugger_plugin.cpp
Implemented initial DAP support
2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h
Implemented initial DAP support
2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp
Fix previews sometimes displaying wrong/blank image
2021-11-05 12:58:14 -04:00
editor_preview_plugins.h
Fix previews sometimes displaying wrong/blank image
2021-11-05 12:58:14 -04:00
font_editor_plugin.cpp
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
font_editor_plugin.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
gpu_particles_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
gpu_particles_2d_editor_plugin.h
…
gpu_particles_3d_editor_plugin.cpp
Fix GPUParticle3D emission point generation
2021-09-24 23:11:10 +02:00
gpu_particles_3d_editor_plugin.h
…
gpu_particles_collision_sdf_editor_plugin.cpp
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 16:50:25 +02:00
gpu_particles_collision_sdf_editor_plugin.h
…
gradient_editor_plugin.cpp
Several Gradient improvements
2021-11-08 19:11:36 +01:00
gradient_editor_plugin.h
Several Gradient improvements
2021-11-08 19:11:36 +01:00
input_event_editor_plugin.cpp
Make various strings translatable
2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 23:50:33 +10:00
light_occluder_2d_editor_plugin.cpp
…
light_occluder_2d_editor_plugin.h
…
lightmap_gi_editor_plugin.cpp
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 16:50:25 +02:00
lightmap_gi_editor_plugin.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
…
line_2d_editor_plugin.h
…
material_editor_plugin.cpp
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
2021-10-29 17:49:24 +03:00
material_editor_plugin.h
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
2021-10-29 17:49:24 +03:00
mesh_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
mesh_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
mesh_instance_3d_editor_plugin.cpp
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
mesh_instance_3d_editor_plugin.h
Options to clean/simplify convex hull generated from mesh
2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
mesh_library_editor_plugin.h
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
multimesh_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
…
navigation_polygon_editor_plugin.cpp
…
navigation_polygon_editor_plugin.h
…
node_3d_editor_gizmos.cpp
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
node_3d_editor_gizmos.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
node_3d_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
node_3d_editor_plugin.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
occluder_instance_3d_editor_plugin.cpp
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 16:50:25 +02:00
occluder_instance_3d_editor_plugin.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
ot_features_plugin.h
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
packed_scene_translation_parser_plugin.cpp
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
packed_scene_translation_parser_plugin.h
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
path_2d_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
path_2d_editor_plugin.h
…
path_3d_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
path_3d_editor_plugin.h
Implemented SkeletonEditorGizmo
2021-10-07 01:07:46 +09:00
physical_bone_3d_editor_plugin.cpp
Remove editor code in PhysicalBone3D
2021-10-01 08:02:38 -07:00
physical_bone_3d_editor_plugin.h
…
polygon_2d_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
polygon_2d_editor_plugin.h
Use real_t in editor plugins
2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
resource_preloader_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
root_motion_editor_plugin.cpp
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
root_motion_editor_plugin.h
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
script_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
script_editor_plugin.h
Improve save handling for built-in scripts
2021-11-07 23:51:12 +01:00
script_text_editor.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
script_text_editor.h
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
shader_editor_plugin.cpp
Allow dehardcoding documentation branch and URL in docs links
2021-11-15 13:02:21 +01:00
shader_editor_plugin.h
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp
Implement Binary Shader Compilation
2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
…
skeleton_2d_editor_plugin.cpp
Swap rest pose actions in the Skeleton2D editor
2021-11-10 23:39:59 +01:00
skeleton_2d_editor_plugin.h
Swap rest pose actions in the Skeleton2D editor
2021-11-10 23:39:59 +01:00
skeleton_3d_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
skeleton_3d_editor_plugin.h
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
skeleton_ik_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
…
sprite_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
sprite_2d_editor_plugin.h
…
sprite_frames_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
sprite_frames_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
style_box_editor_plugin.cpp
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
style_box_editor_plugin.h
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
sub_viewport_preview_editor_plugin.cpp
Remove unnecessary get_editor_theme() in SubViewportPreview
2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h
Add viewport preview plugin
2021-07-12 20:04:46 -06:00
text_control_editor_plugin.cpp
Add functions for getting name and font style from dynamic and bitmap fonts.
2021-10-31 12:40:58 +02:00
text_control_editor_plugin.h
Add functions for getting name and font style from dynamic and bitmap fonts.
2021-10-31 12:40:58 +02:00
text_editor.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
text_editor.h
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 18:13:31 +01:00
texture_3d_editor_plugin.cpp
Fix Label and RichTextLabale text shadows and shadow outlines.
2021-11-06 10:22:09 +02:00
texture_3d_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
texture_editor_plugin.cpp
Fix Label and RichTextLabale text shadows and shadow outlines.
2021-11-06 10:22:09 +02:00
texture_editor_plugin.h
TexturePreview Update text when texture is being changed
2021-09-25 00:10:12 +02:00
texture_layered_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
texture_layered_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
texture_region_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
texture_region_editor_plugin.h
Explicit 2D naming and some organization in texture region editor plugin
2021-08-13 11:18:49 -05:00
theme_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
theme_editor_plugin.h
Add a flag to EditorResourcePicker to differentiate selection contexts
2021-11-02 14:35:15 +03:00
theme_editor_preview.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
theme_editor_preview.h
Ignore empty Font resources as theme override.
2021-10-25 14:05:37 +03:00
version_control_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
version_control_editor_plugin.h
VCS: Allow to stage and commit all files with Ctrl + Enter
2021-07-17 12:56:54 +03:00
visual_shader_editor_plugin.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
visual_shader_editor_plugin.h
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
voxel_gi_editor_plugin.cpp
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 16:50:25 +02:00
voxel_gi_editor_plugin.h
Rename GI Classes
2021-06-05 09:28:56 -03:00