70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#ifndef EDITOR_EXPORT_GODOT3_H
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#define EDITOR_EXPORT_GODOT3_H
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#include "scene/main/node.h"
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#include "tools/editor/editor_file_system.h"
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#include "io/export_data.h"
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class EditorExportGodot3 {
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Map<String,int> pack_names;
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HashMap<Variant,int,VariantHasher> pack_values;
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int _pack_name(const String& p_name) {
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if (pack_names.has(p_name)) {
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return pack_names[p_name];
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}
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int idx = pack_names.size();
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pack_names[p_name]=idx;
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return idx;
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}
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int _pack_value(const Variant& p_value) {
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if (pack_values.has(p_value)) {
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return pack_values[p_value];
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}
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int idx = pack_values.size();
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pack_values[p_value]=idx;
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return idx;
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}
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Map<String,String> prop_rename_map;
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Map<String,String> type_rename_map;
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Map<String,String> signal_rename_map;
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Map<String,String> resource_replace_map;
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String _replace_resource(const String& p_res) {
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if (resource_replace_map.has(p_res))
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return resource_replace_map[p_res];
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else
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return p_res;
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}
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Error _get_property_as_text(const Variant& p_variant,String&p_string);
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void _save_text(const String& p_path,ExportData &resource);
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void _save_binary_property(const Variant& p_property,FileAccess *f);
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void _save_binary(const String& p_path,ExportData &resource);
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void _save_config(const String &p_path);
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void _rename_properties(const String& p_type,List<ExportData::PropertyData> *p_props);
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void _convert_resources(ExportData &resource);
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void _unpack_packed_scene(ExportData &resource);
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void _pack_packed_scene(ExportData &resource);
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void _find_files(EditorFileSystemDirectory *p_dir, List<String> * r_files);
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public:
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Error export_godot3(const String& p_path);
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EditorExportGodot3();
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};
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#endif // EDITOR_EXPORT_GODOT3_H
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