83d9a692be
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* box_shape.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "box_shape.h"
|
|
#include "servers/physics_server.h"
|
|
|
|
|
|
Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
|
|
|
|
|
|
Vector<Vector3> lines;
|
|
AABB aabb;
|
|
aabb.pos=-get_extents();
|
|
aabb.size=aabb.pos*-2;
|
|
|
|
for(int i=0;i<12;i++) {
|
|
Vector3 a,b;
|
|
aabb.get_edge(i,a,b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
|
|
return lines;
|
|
}
|
|
|
|
void BoxShape::_update_shape() {
|
|
|
|
PhysicsServer::get_singleton()->shape_set_data(get_shape(),extents);
|
|
}
|
|
|
|
void BoxShape::set_extents(const Vector3& p_extents) {
|
|
|
|
extents=p_extents;
|
|
_update_shape();
|
|
notify_change_to_owners();
|
|
_change_notify("extents");
|
|
}
|
|
|
|
Vector3 BoxShape::get_extents() const {
|
|
|
|
return extents;
|
|
}
|
|
|
|
|
|
void BoxShape::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_extents","extents"),&BoxShape::set_extents);
|
|
ObjectTypeDB::bind_method(_MD("get_extents"),&BoxShape::get_extents);
|
|
|
|
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"extents"), _SCS("set_extents"), _SCS("get_extents") );
|
|
|
|
}
|
|
|
|
BoxShape::BoxShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) {
|
|
|
|
set_extents(Vector3(1,1,1));
|
|
}
|