75688772b3
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
887 lines
29 KiB
C++
887 lines
29 KiB
C++
/*************************************************************************/
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/* camera_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "camera_3d.h"
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#include "collision_object_3d.h"
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#include "core/config/engine.h"
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#include "core/math/camera_matrix.h"
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#include "scene/resources/material.h"
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#include "scene/resources/surface_tool.h"
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void Camera3D::_update_audio_listener_state() {
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}
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void Camera3D::_request_camera_update() {
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_update_camera();
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}
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void Camera3D::_update_camera_mode() {
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force_change = true;
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switch (mode) {
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case PROJECTION_PERSPECTIVE: {
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set_perspective(fov, near, far);
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} break;
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case PROJECTION_ORTHOGONAL: {
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set_orthogonal(size, near, far);
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} break;
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case PROJECTION_FRUSTUM: {
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set_frustum(size, frustum_offset, near, far);
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} break;
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}
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}
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void Camera3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "fov") {
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if (mode != PROJECTION_PERSPECTIVE) {
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p_property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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} else if (p_property.name == "size") {
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if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
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p_property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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} else if (p_property.name == "frustum_offset") {
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if (mode != PROJECTION_FRUSTUM) {
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p_property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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}
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void Camera3D::_update_camera() {
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if (!is_inside_tree()) {
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return;
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}
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RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
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// here goes listener stuff
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/*
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if (viewport_ptr && is_inside_scene() && is_current())
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get_viewport()->_camera_transform_changed_notify();
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*/
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if (get_tree()->is_node_being_edited(this) || !is_current()) {
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return;
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}
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get_viewport()->_camera_transform_changed_notify();
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}
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void Camera3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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// Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
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// and Spatial will handle it first, including clearing its reference to the Viewport,
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// therefore making it impossible to subclasses to access it
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viewport = get_viewport();
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ERR_FAIL_COND(!viewport);
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bool first_camera = viewport->_camera_add(this);
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if (current || first_camera) {
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viewport->_camera_set(this);
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}
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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_request_camera_update();
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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velocity_tracker->update_position(get_global_transform().origin);
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}
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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if (!get_tree()->is_node_being_edited(this)) {
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if (is_current()) {
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clear_current();
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current = true; //keep it true
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} else {
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current = false;
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}
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}
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if (viewport) {
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viewport->_camera_remove(this);
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viewport = nullptr;
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}
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} break;
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case NOTIFICATION_BECAME_CURRENT: {
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if (viewport) {
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viewport->find_world_3d()->_register_camera(this);
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}
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} break;
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case NOTIFICATION_LOST_CURRENT: {
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if (viewport) {
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viewport->find_world_3d()->_remove_camera(this);
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}
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} break;
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}
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}
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Transform3D Camera3D::get_camera_transform() const {
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Transform3D tr = get_global_transform().orthonormalized();
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tr.origin += tr.basis.get_axis(1) * v_offset;
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tr.origin += tr.basis.get_axis(0) * h_offset;
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return tr;
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}
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void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
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if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) {
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return;
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}
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fov = p_fovy_degrees;
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near = p_z_near;
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far = p_z_far;
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mode = PROJECTION_PERSPECTIVE;
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RenderingServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
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update_gizmo();
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force_change = false;
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}
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void Camera3D::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
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if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) {
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return;
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}
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size = p_size;
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near = p_z_near;
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far = p_z_far;
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mode = PROJECTION_ORTHOGONAL;
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force_change = false;
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RenderingServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
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update_gizmo();
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}
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void Camera3D::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
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if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM) {
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return;
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}
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size = p_size;
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frustum_offset = p_offset;
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near = p_z_near;
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far = p_z_far;
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mode = PROJECTION_FRUSTUM;
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force_change = false;
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RenderingServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
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update_gizmo();
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}
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void Camera3D::set_projection(Camera3D::Projection p_mode) {
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if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
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mode = p_mode;
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_update_camera_mode();
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notify_property_list_changed();
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}
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}
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RID Camera3D::get_camera() const {
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return camera;
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};
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void Camera3D::make_current() {
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current = true;
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if (!is_inside_tree()) {
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return;
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}
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get_viewport()->_camera_set(this);
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//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
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}
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void Camera3D::clear_current(bool p_enable_next) {
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current = false;
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if (!is_inside_tree()) {
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return;
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}
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if (get_viewport()->get_camera() == this) {
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get_viewport()->_camera_set(nullptr);
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if (p_enable_next) {
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get_viewport()->_camera_make_next_current(this);
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}
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}
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}
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void Camera3D::set_current(bool p_current) {
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if (p_current) {
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make_current();
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} else {
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clear_current();
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}
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}
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bool Camera3D::is_current() const {
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if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
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return get_viewport()->get_camera() == this;
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} else {
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return current;
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}
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}
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bool Camera3D::_can_gizmo_scale() const {
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return false;
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}
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Vector3 Camera3D::project_ray_normal(const Point2 &p_pos) const {
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Vector3 ray = project_local_ray_normal(p_pos);
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return get_camera_transform().basis.xform(ray).normalized();
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};
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Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
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Size2 viewport_size = get_viewport()->get_camera_rect_size();
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Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
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Vector3 ray;
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if (mode == PROJECTION_ORTHOGONAL) {
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ray = Vector3(0, 0, -1);
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} else {
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CameraMatrix cm;
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cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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Vector2 screen_he = cm.get_viewport_half_extents();
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ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized();
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}
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return ray;
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};
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Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
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Size2 viewport_size = get_viewport()->get_camera_rect_size();
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Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
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ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
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if (mode == PROJECTION_PERSPECTIVE) {
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return get_camera_transform().origin;
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} else {
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Vector2 pos = cpos / viewport_size;
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float vsize, hsize;
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if (keep_aspect == KEEP_WIDTH) {
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vsize = size / viewport_size.aspect();
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hsize = size;
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} else {
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hsize = size * viewport_size.aspect();
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vsize = size;
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}
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Vector3 ray;
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ray.x = pos.x * (hsize)-hsize / 2;
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ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
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ray.z = -near;
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ray = get_camera_transform().xform(ray);
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return ray;
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};
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};
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bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
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Transform3D t = get_global_transform();
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Vector3 eyedir = -t.basis.get_axis(2).normalized();
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return eyedir.dot(p_pos - t.origin) < near;
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}
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Vector<Vector3> Camera3D::get_near_plane_points() const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene.");
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
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if (mode == PROJECTION_ORTHOGONAL) {
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cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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} else {
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cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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}
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Vector3 endpoints[8];
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cm.get_endpoints(Transform3D(), endpoints);
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Vector<Vector3> points;
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points.push_back(Vector3());
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for (int i = 0; i < 4; i++) {
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points.push_back(endpoints[i + 4]);
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}
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return points;
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}
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Point2 Camera3D::unproject_position(const Vector3 &p_pos) const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
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if (mode == PROJECTION_ORTHOGONAL) {
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cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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} else {
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cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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}
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Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
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p = cm.xform4(p);
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p.normal /= p.d;
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Point2 res;
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res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
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res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
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return res;
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}
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Vector3 Camera3D::project_position(const Point2 &p_point, float p_z_depth) const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
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if (p_z_depth == 0 && mode != PROJECTION_ORTHOGONAL) {
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return get_global_transform().origin;
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}
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
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if (mode == PROJECTION_ORTHOGONAL) {
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cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
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} else {
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cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
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}
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Vector2 vp_he = cm.get_viewport_half_extents();
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Vector2 point;
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point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
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point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
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point *= vp_he;
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Vector3 p(point.x, point.y, -p_z_depth);
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return get_camera_transform().xform(p);
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}
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void Camera3D::set_environment(const Ref<Environment> &p_environment) {
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environment = p_environment;
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if (environment.is_valid()) {
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RS::get_singleton()->camera_set_environment(camera, environment->get_rid());
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} else {
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RS::get_singleton()->camera_set_environment(camera, RID());
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}
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_update_camera_mode();
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}
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Ref<Environment> Camera3D::get_environment() const {
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return environment;
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}
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void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) {
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effects = p_effects;
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if (effects.is_valid()) {
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RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid());
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} else {
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RS::get_singleton()->camera_set_camera_effects(camera, RID());
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}
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_update_camera_mode();
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}
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Ref<CameraEffects> Camera3D::get_effects() const {
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return effects;
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}
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void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) {
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keep_aspect = p_aspect;
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RenderingServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
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_update_camera_mode();
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notify_property_list_changed();
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}
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Camera3D::KeepAspect Camera3D::get_keep_aspect_mode() const {
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return keep_aspect;
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}
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void Camera3D::set_doppler_tracking(DopplerTracking p_tracking) {
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if (doppler_tracking == p_tracking) {
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return;
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}
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doppler_tracking = p_tracking;
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if (p_tracking != DOPPLER_TRACKING_DISABLED) {
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velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
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if (is_inside_tree()) {
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velocity_tracker->reset(get_global_transform().origin);
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}
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}
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_update_camera_mode();
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}
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Camera3D::DopplerTracking Camera3D::get_doppler_tracking() const {
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return doppler_tracking;
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}
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void Camera3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera3D::project_ray_normal);
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ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera3D::project_local_ray_normal);
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ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera3D::project_ray_origin);
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ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera3D::unproject_position);
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ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera3D::is_position_behind);
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ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera3D::project_position);
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ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera3D::set_perspective);
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ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera3D::set_orthogonal);
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ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera3D::set_frustum);
|
|
ClassDB::bind_method(D_METHOD("make_current"), &Camera3D::make_current);
|
|
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera3D::clear_current, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("set_current"), &Camera3D::set_current);
|
|
ClassDB::bind_method(D_METHOD("is_current"), &Camera3D::is_current);
|
|
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera3D::get_camera_transform);
|
|
ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
|
|
ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset);
|
|
ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
|
|
ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
|
|
ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
|
|
ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
|
|
ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
|
|
ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
|
|
ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
|
|
ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
|
|
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
|
|
ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
|
|
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
|
|
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset);
|
|
ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset);
|
|
ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera3D::get_v_offset);
|
|
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera3D::set_cull_mask);
|
|
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask);
|
|
ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera3D::set_environment);
|
|
ClassDB::bind_method(D_METHOD("get_environment"), &Camera3D::get_environment);
|
|
ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera3D::set_effects);
|
|
ClassDB::bind_method(D_METHOD("get_effects"), &Camera3D::get_effects);
|
|
ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera3D::set_keep_aspect_mode);
|
|
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera3D::get_keep_aspect_mode);
|
|
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking);
|
|
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking);
|
|
ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum);
|
|
ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum);
|
|
ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera3D::set_cull_mask_bit);
|
|
ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera3D::get_cull_mask_bit);
|
|
|
|
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp"), "set_near", "get_near");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp"), "set_far", "get_far");
|
|
|
|
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
|
|
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
|
|
BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM);
|
|
|
|
BIND_ENUM_CONSTANT(KEEP_WIDTH);
|
|
BIND_ENUM_CONSTANT(KEEP_HEIGHT);
|
|
|
|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
|
|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
|
|
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
|
|
}
|
|
|
|
float Camera3D::get_fov() const {
|
|
return fov;
|
|
}
|
|
|
|
float Camera3D::get_size() const {
|
|
return size;
|
|
}
|
|
|
|
float Camera3D::get_near() const {
|
|
return near;
|
|
}
|
|
|
|
Vector2 Camera3D::get_frustum_offset() const {
|
|
return frustum_offset;
|
|
}
|
|
|
|
float Camera3D::get_far() const {
|
|
return far;
|
|
}
|
|
|
|
Camera3D::Projection Camera3D::get_projection() const {
|
|
return mode;
|
|
}
|
|
|
|
void Camera3D::set_fov(float p_fov) {
|
|
ERR_FAIL_COND(p_fov < 1 || p_fov > 179);
|
|
fov = p_fov;
|
|
_update_camera_mode();
|
|
}
|
|
|
|
void Camera3D::set_size(float p_size) {
|
|
ERR_FAIL_COND(p_size < 0.1 || p_size > 16384);
|
|
size = p_size;
|
|
_update_camera_mode();
|
|
}
|
|
|
|
void Camera3D::set_near(float p_near) {
|
|
near = p_near;
|
|
_update_camera_mode();
|
|
}
|
|
|
|
void Camera3D::set_frustum_offset(Vector2 p_offset) {
|
|
frustum_offset = p_offset;
|
|
_update_camera_mode();
|
|
}
|
|
|
|
void Camera3D::set_far(float p_far) {
|
|
far = p_far;
|
|
_update_camera_mode();
|
|
}
|
|
|
|
void Camera3D::set_cull_mask(uint32_t p_layers) {
|
|
layers = p_layers;
|
|
RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
|
|
_update_camera_mode();
|
|
}
|
|
|
|
uint32_t Camera3D::get_cull_mask() const {
|
|
return layers;
|
|
}
|
|
|
|
void Camera3D::set_cull_mask_bit(int p_layer, bool p_enable) {
|
|
ERR_FAIL_INDEX(p_layer, 32);
|
|
if (p_enable) {
|
|
set_cull_mask(layers | (1 << p_layer));
|
|
} else {
|
|
set_cull_mask(layers & (~(1 << p_layer)));
|
|
}
|
|
}
|
|
|
|
bool Camera3D::get_cull_mask_bit(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, 32, false);
|
|
return (layers & (1 << p_layer));
|
|
}
|
|
|
|
Vector<Plane> Camera3D::get_frustum() const {
|
|
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
|
|
|
|
Size2 viewport_size = get_viewport()->get_visible_rect().size;
|
|
CameraMatrix cm;
|
|
if (mode == PROJECTION_PERSPECTIVE) {
|
|
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
|
|
} else {
|
|
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
|
|
}
|
|
|
|
return cm.get_projection_planes(get_camera_transform());
|
|
}
|
|
|
|
bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const {
|
|
Vector<Plane> frustum = get_frustum();
|
|
for (int i = 0; i < frustum.size(); i++) {
|
|
if (frustum[i].is_point_over(p_position)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Camera3D::set_v_offset(float p_offset) {
|
|
v_offset = p_offset;
|
|
_update_camera();
|
|
}
|
|
|
|
float Camera3D::get_v_offset() const {
|
|
return v_offset;
|
|
}
|
|
|
|
void Camera3D::set_h_offset(float p_offset) {
|
|
h_offset = p_offset;
|
|
_update_camera();
|
|
}
|
|
|
|
float Camera3D::get_h_offset() const {
|
|
return h_offset;
|
|
}
|
|
|
|
Vector3 Camera3D::get_doppler_tracked_velocity() const {
|
|
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
|
|
return velocity_tracker->get_tracked_linear_velocity();
|
|
} else {
|
|
return Vector3();
|
|
}
|
|
}
|
|
|
|
Camera3D::Camera3D() {
|
|
camera = RenderingServer::get_singleton()->camera_create();
|
|
set_perspective(75.0, 0.05, 4000.0);
|
|
RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
|
|
//active=false;
|
|
velocity_tracker.instantiate();
|
|
set_notify_transform(true);
|
|
set_disable_scale(true);
|
|
}
|
|
|
|
Camera3D::~Camera3D() {
|
|
RenderingServer::get_singleton()->free(camera);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void ClippedCamera3D::set_margin(float p_margin) {
|
|
margin = p_margin;
|
|
}
|
|
|
|
float ClippedCamera3D::get_margin() const {
|
|
return margin;
|
|
}
|
|
|
|
void ClippedCamera3D::set_process_callback(ClipProcessCallback p_mode) {
|
|
if (process_callback == p_mode) {
|
|
return;
|
|
}
|
|
process_callback = p_mode;
|
|
set_process_internal(process_callback == CLIP_PROCESS_IDLE);
|
|
set_physics_process_internal(process_callback == CLIP_PROCESS_PHYSICS);
|
|
}
|
|
|
|
ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() const {
|
|
return process_callback;
|
|
}
|
|
|
|
Transform3D ClippedCamera3D::get_camera_transform() const {
|
|
Transform3D t = Camera3D::get_camera_transform();
|
|
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
|
|
return t;
|
|
}
|
|
|
|
void ClippedCamera3D::_notification(int p_what) {
|
|
if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
|
|
Node3D *parent = Object::cast_to<Node3D>(get_parent());
|
|
if (!parent) {
|
|
return;
|
|
}
|
|
|
|
PhysicsDirectSpaceState3D *dspace = get_world_3d()->get_direct_space_state();
|
|
ERR_FAIL_COND(!dspace); // most likely physics set to threads
|
|
|
|
Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
|
|
Vector3 cam_pos = get_global_transform().origin;
|
|
Vector3 parent_pos = parent->get_global_transform().origin;
|
|
|
|
Plane parent_plane(parent_pos, cam_fw);
|
|
|
|
if (parent_plane.is_point_over(cam_pos)) {
|
|
//cam is beyond parent plane
|
|
return;
|
|
}
|
|
|
|
Vector3 ray_from = parent_plane.project(cam_pos);
|
|
|
|
clip_offset = 0; //reset by default
|
|
|
|
{ //check if points changed
|
|
Vector<Vector3> local_points = get_near_plane_points();
|
|
|
|
bool all_equal = true;
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
if (points[i] != local_points[i]) {
|
|
all_equal = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!all_equal) {
|
|
PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, local_points);
|
|
points = local_points;
|
|
}
|
|
}
|
|
|
|
Transform3D xf = get_global_transform();
|
|
xf.origin = ray_from;
|
|
xf.orthonormalize();
|
|
|
|
float closest_safe = 1.0f, closest_unsafe = 1.0f;
|
|
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
|
|
clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
|
|
}
|
|
|
|
_update_camera();
|
|
}
|
|
|
|
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
|
|
update_gizmo();
|
|
}
|
|
}
|
|
|
|
void ClippedCamera3D::set_collision_mask(uint32_t p_mask) {
|
|
collision_mask = p_mask;
|
|
}
|
|
|
|
uint32_t ClippedCamera3D::get_collision_mask() const {
|
|
return collision_mask;
|
|
}
|
|
|
|
void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
|
|
ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
|
|
uint32_t mask = get_collision_mask();
|
|
if (p_value) {
|
|
mask |= 1 << p_bit;
|
|
} else {
|
|
mask &= ~(1 << p_bit);
|
|
}
|
|
set_collision_mask(mask);
|
|
}
|
|
|
|
bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const {
|
|
ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
|
|
return get_collision_mask() & (1 << p_bit);
|
|
}
|
|
|
|
void ClippedCamera3D::add_exception_rid(const RID &p_rid) {
|
|
exclude.insert(p_rid);
|
|
}
|
|
|
|
void ClippedCamera3D::add_exception(const Object *p_object) {
|
|
ERR_FAIL_NULL(p_object);
|
|
const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
|
|
if (!co) {
|
|
return;
|
|
}
|
|
add_exception_rid(co->get_rid());
|
|
}
|
|
|
|
void ClippedCamera3D::remove_exception_rid(const RID &p_rid) {
|
|
exclude.erase(p_rid);
|
|
}
|
|
|
|
void ClippedCamera3D::remove_exception(const Object *p_object) {
|
|
ERR_FAIL_NULL(p_object);
|
|
const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
|
|
if (!co) {
|
|
return;
|
|
}
|
|
remove_exception_rid(co->get_rid());
|
|
}
|
|
|
|
void ClippedCamera3D::clear_exceptions() {
|
|
exclude.clear();
|
|
}
|
|
|
|
float ClippedCamera3D::get_clip_offset() const {
|
|
return clip_offset;
|
|
}
|
|
|
|
void ClippedCamera3D::set_clip_to_areas(bool p_clip) {
|
|
clip_to_areas = p_clip;
|
|
}
|
|
|
|
bool ClippedCamera3D::is_clip_to_areas_enabled() const {
|
|
return clip_to_areas;
|
|
}
|
|
|
|
void ClippedCamera3D::set_clip_to_bodies(bool p_clip) {
|
|
clip_to_bodies = p_clip;
|
|
}
|
|
|
|
bool ClippedCamera3D::is_clip_to_bodies_enabled() const {
|
|
return clip_to_bodies;
|
|
}
|
|
|
|
void ClippedCamera3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin);
|
|
ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_process_callback", "process_callback"), &ClippedCamera3D::set_process_callback);
|
|
ClassDB::bind_method(D_METHOD("get_process_callback"), &ClippedCamera3D::get_process_callback);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera3D::set_collision_mask_bit);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera3D::get_collision_mask_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid);
|
|
ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception);
|
|
|
|
ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera3D::remove_exception_rid);
|
|
ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera3D::remove_exception);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera3D::set_clip_to_areas);
|
|
ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera3D::is_clip_to_areas_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera3D::get_clip_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera3D::set_clip_to_bodies);
|
|
ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera3D::is_clip_to_bodies_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
|
|
ADD_GROUP("Clip To", "clip_to");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
|
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
|
|
|
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BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
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|
BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
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}
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|
|
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ClippedCamera3D::ClippedCamera3D() {
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set_physics_process_internal(true);
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|
set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
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|
points.resize(5);
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|
pyramid_shape = PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON);
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|
}
|
|
|
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ClippedCamera3D::~ClippedCamera3D() {
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|
PhysicsServer3D::get_singleton()->free(pyramid_shape);
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|
}
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