godot/drivers/gles3
Juan Linietsky aef5b36bfa Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201 2019-02-22 14:48:10 -03:00
..
shaders Fix precision issue with skeletons, closes #26057, closes #26062 2019-02-22 13:27:19 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201 2019-02-22 14:48:10 -03:00
rasterizer_scene_gles3.h Many fixes regarding depth buffer clearing, closes #25994, closes #25975 2019-02-21 12:31:41 -03:00
rasterizer_storage_gles3.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
rasterizer_storage_gles3.h On mobile, check for float and half float frameuffers supported, fixes #25324, fixes #25325. 2019-02-13 07:14:36 -03:00
shader_compiler_gles3.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Further fixes to avoid memory corruption, closes #25336 2019-01-26 10:47:04 -03:00
shader_gles3.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00