84a69d7429
The new default project theme uses StyleBoxFlat extensively for a more modern design and better scalability to multiple resolutions. SVG icons are now used in place of PNG icons. While this does not allow for true vector-based icon drawing (icons are still rasterized at load-time), this makes the design work easier for contributors and opens the door to vector drawing in the future (e.g. with polygons or SDFs). Like for editor icons, the SVG header file is now built automatically when a SVG file is changed. This removing the need for running `make_header.py` manually (TODO). The "Use Hidpi" project setting has been removed in favor of a "Default Theme Scale" project setting, which allows creating the default theme at a higher/lower scale than the default. This can be used when designing GUIs with a high base resolution to ensure crisp visuals. Co-authored-by: Yuri Sizov <yuris@humnom.net>
165 lines
8.7 KiB
XML
165 lines
8.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Button" inherits="BaseButton" version="4.0">
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<brief_description>
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Standard themed Button.
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</brief_description>
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<description>
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Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
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[b]Example of creating a button and assigning an action when pressed by code:[/b]
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[codeblocks]
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[gdscript]
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func _ready():
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var button = Button.new()
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button.text = "Click me"
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button.connect("pressed", self, "_button_pressed")
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add_child(button)
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func _button_pressed():
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print("Hello world!")
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[/gdscript]
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[csharp]
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public override void _Ready()
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{
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var button = new Button();
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button.Text = "Click me";
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button.Connect("pressed", this, nameof(ButtonPressed));
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AddChild(button);
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}
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private void ButtonPressed()
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{
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GD.Print("Hello world!");
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}
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[/csharp]
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[/codeblocks]
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Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
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See also [BaseButton] which contains common properties and methods associated with this node.
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[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
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</description>
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<tutorials>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
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</tutorials>
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<methods>
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<method name="clear_opentype_features">
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<return type="void" />
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<description>
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Removes all OpenType features.
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</description>
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</method>
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<method name="get_opentype_feature" qualifiers="const">
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<return type="int" />
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<argument index="0" name="tag" type="String" />
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<description>
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Returns OpenType feature [code]tag[/code].
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</description>
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</method>
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<method name="set_opentype_feature">
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<return type="void" />
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<argument index="0" name="tag" type="String" />
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<argument index="1" name="value" type="int" />
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<description>
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Sets OpenType feature [code]tag[/code]. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url].
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</description>
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</method>
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</methods>
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<members>
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<member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" enum="HorizontalAlignment" default="1">
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Text alignment policy for the button's text, use one of the [enum @GlobalScope.HorizontalAlignment] constants.
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</member>
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<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
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When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
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</member>
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<member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
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When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
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</member>
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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Flat buttons don't display decoration.
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</member>
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<member name="icon" type="Texture2D" setter="set_button_icon" getter="get_button_icon">
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Button's icon, if text is present the icon will be placed before the text.
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To edit margin and spacing of the icon, use [theme_item hseparation] theme property and [code]content_margin_*[/code] properties of the used [StyleBox]es.
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</member>
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<member name="icon_alignment" type="int" setter="set_icon_alignment" getter="get_icon_alignment" enum="HorizontalAlignment" default="0">
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Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum @GlobalScope.HorizontalAlignment] constants as the text alignment. If centered, text will draw on top of the icon.
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</member>
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<member name="language" type="String" setter="set_language" getter="get_language" default="""">
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Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
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</member>
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<member name="text" type="String" setter="set_text" getter="get_text" default="""">
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The button's text that will be displayed inside the button's area.
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</member>
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<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0">
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Base text writing direction.
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</member>
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</members>
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<theme_items>
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<theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
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Default text [Color] of the [Button].
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</theme_item>
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<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
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Text [Color] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
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Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
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</theme_item>
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<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
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Text [Color] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Text [Color] used when the [Button] is being hovered and pressed.
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</theme_item>
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<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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The tint of text outline of the [Button].
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</theme_item>
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<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Text [Color] used when the [Button] is being pressed.
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</theme_item>
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<theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Icon modulate [Color] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="icon_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Icon modulate [Color] used when the [Button] is focused. Only replaces the normal modulate color of the button. Disabled, hovered, and pressed states take precedence over this color.
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</theme_item>
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<theme_item name="icon_hover_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Icon modulate [Color] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="icon_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Icon modulate [Color] used when the [Button] is being hovered and pressed.
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</theme_item>
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<theme_item name="icon_normal_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Default icon modulate [Color] of the [Button].
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</theme_item>
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<theme_item name="icon_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Icon modulate [Color] used when the [Button] is being pressed.
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</theme_item>
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<theme_item name="hseparation" data_type="constant" type="int" default="2">
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The horizontal space between [Button]'s icon and text.
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</theme_item>
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<theme_item name="outline_size" data_type="constant" type="int" default="0">
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The size of the text outline.
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</theme_item>
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<theme_item name="font" data_type="font" type="Font">
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[Font] of the [Button]'s text.
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</theme_item>
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<theme_item name="font_size" data_type="font_size" type="int">
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Font size of the [Button]'s text.
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</theme_item>
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<theme_item name="disabled" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="focus" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
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</theme_item>
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<theme_item name="hover" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="normal" data_type="style" type="StyleBox">
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Default [StyleBox] for the [Button].
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</theme_item>
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<theme_item name="pressed" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is being pressed.
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</theme_item>
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</theme_items>
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</class>
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