123 lines
4.5 KiB
C++
123 lines
4.5 KiB
C++
/*************************************************************************/
|
|
/* gl_manager_windows.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GL_MANAGER_WINDOWS_H
|
|
#define GL_MANAGER_WINDOWS_H
|
|
|
|
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
|
|
|
|
#include "core/error/error_list.h"
|
|
#include "core/os/os.h"
|
|
#include "core/templates/local_vector.h"
|
|
#include "servers/display_server.h"
|
|
|
|
#include <windows.h>
|
|
|
|
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
|
typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
|
|
|
|
class GLManager_Windows {
|
|
public:
|
|
enum ContextType {
|
|
GLES_3_0_COMPATIBLE,
|
|
};
|
|
|
|
private:
|
|
// any data specific to the window
|
|
struct GLWindow {
|
|
int width = 0;
|
|
int height = 0;
|
|
|
|
// windows specific
|
|
HDC hDC;
|
|
HWND hwnd;
|
|
|
|
int gldisplay_id = 0;
|
|
};
|
|
|
|
struct GLDisplay {
|
|
// windows specific
|
|
HGLRC hRC;
|
|
};
|
|
|
|
Map<DisplayServer::WindowID, GLWindow> _windows;
|
|
LocalVector<GLDisplay> _displays;
|
|
|
|
GLWindow *_current_window = nullptr;
|
|
|
|
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
|
|
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
|
|
|
|
// funcs
|
|
void _internal_set_current_window(GLWindow *p_win);
|
|
|
|
GLWindow &get_window(unsigned int id) { return _windows[id]; }
|
|
const GLWindow &get_window(unsigned int id) const { return _windows[id]; }
|
|
|
|
const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; }
|
|
const GLDisplay &get_display(unsigned int id) { return _displays[id]; }
|
|
|
|
bool direct_render;
|
|
int glx_minor, glx_major;
|
|
bool use_vsync;
|
|
ContextType context_type;
|
|
|
|
private:
|
|
int _find_or_create_display(GLWindow &win);
|
|
Error _create_context(GLWindow &win, GLDisplay &gl_display);
|
|
|
|
public:
|
|
Error window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height);
|
|
void window_destroy(DisplayServer::WindowID p_window_id);
|
|
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
|
|
|
|
// get directly from the cached GLWindow
|
|
int window_get_width(DisplayServer::WindowID p_window_id = 0);
|
|
int window_get_height(DisplayServer::WindowID p_window_id = 0);
|
|
|
|
void release_current();
|
|
void make_current();
|
|
void swap_buffers();
|
|
|
|
void window_make_current(DisplayServer::WindowID p_window_id);
|
|
|
|
Error initialize();
|
|
|
|
void set_use_vsync(bool p_use);
|
|
bool is_using_vsync() const;
|
|
|
|
GLManager_Windows(ContextType p_context_type);
|
|
~GLManager_Windows();
|
|
};
|
|
|
|
#endif // defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
|
|
|
|
#endif // GL_MANAGER_WINDOWS_H
|