godot/platform
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
..
android Fix crash on exit. 2017-04-10 19:51:07 +02:00
bb10 Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
haiku Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
iphone Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
javascript Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
osx Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
server Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
uwp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
windows Drop EXEC PATHP?? super verbose info message 2017-04-17 23:39:04 +02:00
x11 Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00