godot/servers/rendering/renderer_rd/forward_clustered
Pedro J. Estébanez 678a9ca221 Rationalize certain cases of texture usage flags
- Check for exhaustive usage flags for depth buffer
- Remove uneeded storage flag from normal-roughness buffer
2022-06-27 11:28:38 +02:00
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render_forward_clustered.cpp Rationalize certain cases of texture usage flags 2022-06-27 11:28:38 +02:00
render_forward_clustered.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
scene_shader_forward_clustered.cpp Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
scene_shader_forward_clustered.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00