81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
59 lines
3.2 KiB
XML
59 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFCamera" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Represents a GLTF camera.
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</brief_description>
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<description>
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Represents a camera as defined by the base GLTF spec.
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</description>
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<tutorials>
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<link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>
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<link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>
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</tutorials>
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<methods>
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<method name="from_dictionary" qualifiers="static">
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<return type="GLTFCamera" />
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<param index="0" name="dictionary" type="Dictionary" />
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<description>
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Creates a new GLTFCamera instance by parsing the given [Dictionary].
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</description>
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</method>
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<method name="from_node" qualifiers="static">
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<return type="GLTFCamera" />
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<param index="0" name="camera_node" type="Camera3D" />
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<description>
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Create a new GLTFCamera instance from the given Godot [Camera3D] node.
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</description>
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</method>
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<method name="to_dictionary" qualifiers="const">
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<return type="Dictionary" />
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<description>
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Serializes this GLTFCamera instance into a [Dictionary].
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</description>
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</method>
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<method name="to_node" qualifiers="const">
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<return type="Camera3D" />
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<description>
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Converts this GLTFCamera instance into a Godot [Camera3D] node.
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</description>
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</method>
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</methods>
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<members>
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<member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
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The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]zfar[/code] property.
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</member>
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<member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">
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The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]znear[/code] property.
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</member>
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<member name="fov" type="float" setter="set_fov" getter="get_fov" default="1.309">
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The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is true.
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</member>
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<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
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Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera [code]type[/code] property. See [member Camera3D.projection] and the GLTF spec for more information.
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</member>
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<member name="size_mag" type="float" setter="set_size_mag" getter="get_size_mag" default="0.5">
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The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is false.
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</member>
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</members>
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</class>
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